[QUOTE="Cravel"][QUOTE="JP_Russell"] Granted, I haven't played Morrowind yet, so I don't know if there was a little more variation, but I know from looking at listings of voice-actors for it that it too has some races with shared voice-actors.JP_Russell
The only voice over in Morrowind was the initial greetings or reactions when you either walked close to an NPC or clicked on them.
The dialog was in text only.
Are you serious? Wow, I never knew that. That sucks. That would take me out of the immersion even more than bad voice-acting in a game with a first-person perspective.
Not to say that that alone would kill a game for me, of course.
I can agree with some of that. Voice-over is a natural progression technology wise, and I do think it is an improvement aswell for most games. Problem is just at what cost.
As mentioned above by the other poster, Morrowind had alot of text, and alot more than Oblivion. I think one of the reasons Oblivion don't have more is that voice-over limits it, in terms of time and workload.
So for my experience, I was happy to learn that Oblivion had full voice-over but was disappointed of how few things the NPCs had to say compared to Morrowind, where I felt the NPCs had alot more to say and you could learn alot more from them. And that also has something to say in terms of immersion for me.
EDIT: NOt sure if you know Planescape Torment. But imagine if BlackIsle had decided to go full voice-over for PS:T.
I think Oblivion had around 50.000 words voiced.
PS:T had around 800.000 words written.
If PS:T had to limit its words to 50.000 because of the voice-over it probably would have been praised for its leap in technology but it would most likely have been a shadow, gameplay wise, of what it is now.
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