@xdeathclawx: PC performance lives or dies on the optimization of the game for different hardware configurations or whether your hardware is high end enough that it can brute force its way past bad optimization. On consoles with set hardware specifications level of performance is set directly by developers.
@Razor10000: Low framerates have always been a developer choice, most of the hardware's power is used for high fidelity models and textures since it's easier to market a good looking screenshot than smooth gameplay and photo-realistic graphics tend to stick in the public's mind more.
I remember playing a lot of this game back in the day, it's a good mix of classic call of duty's storytelling and a healthy mix of brothers in arms squad mechanics. Looking forward to downloading it since one of my install disks is busted beyond repair.
It generally comes down to 3 factors, the quality of the game itself, the total amount of available content, and the rate and quality of new content being introduced via patch (not including paid expansions). If an MMO can succeed in these three areas a subscription model is the best choice for the game. If one of these 3 are weak however the game will not be able to sustain itself with a subscription model.
@Sky_Stifler The game was a victim of its own hype. Most of the hype was mostly due to when it was unveiled. At E3 2012 most gamers were starving for the next generation and this was the one game that looked next gen in both visual fidelity and gameplay mechanics. It was revealed at the perfect time and place to cause massive amount hype about next gen that gamers wanted to have. This tied the expectations of next gen to watch dogs which is why several people expected it to be revolutionary, not just good. The marketing of Ubisoft recognized this and used it to their advantage, while shouldering the weight of the responsibility of meeting these revolutionary expectations on the development team.
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