Handheld Battles
by Cyander on Comments
I purchased the PSP 2 weeks after its US launch, and have now purchased a DS. I can say for certain that the DS has some advantages, and some disadvantages, and I personally can't say either one is superior to the other in the long-run. Advance Wars: DS is one of the games that does show off how to really take advantage of the touch screen in games that normally are tedious to play with standard controls. My complaint here is that the game's sensitivity isn't fuzzy enough when it comes to the pop-up menus, so if you tap in JUST the wrong spot on the wait command, you get cancelled out of the menu. I have done multiple calibrations with zero effect on the behavior. Super Mario 64 DS is an example of where the DS went wrong in using the touch screen. The analog control could have been PERFECT if it wasn't for one annoying trait: if you go beyond the edge of the 'analog stick' display, the circle moves with you. This is a very annoying trait as your brain automatically returns to a center that isn't a center, and wham... Mario et al eat sky. Not to mention then having to pick up your thumb and place it back down like a mouse, and it creates a rather annoying experience. Since this is a software issue, one can hope it doesn't appear is some of the newer titles, like Metroid Prime: Hunters. Still, I think this game would actually have fared better on the PSP than on the DS, ironically. On the other hand, Guilty Gear XX #Reload (import) is an example of where the PSP fares better. The D-pad, actually having a little more complexity than simply a cover over a series of 4 1-penny button switches, gives better control. It doesn't offer as much control as say the PS2 controller, because the d-pad is a little more 'compressed', but still much more comfortable and responsive than the DS d-pad. Metal Gear Acid, ironically would have been easier to control on the DS than the PSP, although the DS would not have looked nearly as nice as Acid did on the PSP. RPGs are a mixed bag I think. The PSP gets the advantage on action RPGs, while the DS gets the advantage on turn-based RPGs. By splitting your menus and stats onto the touch screen, active systems (similar to Chrono Trigger and FFVII in particular) are much easier to navigate and helps ease some of the rushed feeling when using a d-pad. Tap, tap, spell cast. On the other hand, an analog stick still feels better on the hands when in a full-action environment. In the end, they both have strengths over the other, and as long as Sony can start getting more powerful 3rd party support for the PSP in the US... they will both (eventually) be worthy of owning for those who can afford 400$ of gaming handheld.
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