Name: Sentinal Mach 1
Race:Sentinal
Class/lvl:N/A N/A
XP:N/A
Alignment:N/A
Credits:N/A
Str:7
Int:7
Agl:7
Spd:7
Eng/Dur:7
Def:8
Skills:
Abilities:
Equiptment
Coccusion Blaster: +7
Coccusion Ammo: +6
Name: Sentinal Mach 1
Race:Sentinal
Class/lvl:N/A N/A
XP:N/A
Alignment:N/A
Credits:N/A
Str:7
Int:7
Agl:7
Spd:7
Eng/Dur:7
Def:8
Skills:
Abilities:
Equiptment
Coccusion Blaster: +7
Coccusion Ammo: +6
Name: DCmaster
Race: Human
Class/lvl:Samurai/Level:3
XP:10/150
Alignment: Pure Evil
Credits:
Str:6+lightsaber+12=18
Int:1
Agl:5
Spd:5
eng/Dur:5
Skills:_3__Swordplay: melee attack, does # plus strength plus weapon bonuses minus an opponents defencive modifires. (2 eng)
___Dodge: You can dodge a move if you give up 5 spd for the rest of the match
_4__CounterAttack: if used in melee combat, at the same time as another melee attack, you compare the attack to the counter attack, if counter attack is higher, you deal damage to your opponent equal to the diffrence (minus his armor) if the attack is higher, than your opponent deals damage to you equal to the diffrence (minus your armor) Can be used in against a ranged attack, at a minus 10 moddifier on the counter and damage reflected can never be more than the original attack. (5 eng)
___Tactics: after (10 - #) of rounds in combat with an opponent, you have studied the opponent well enough to ignore any armor bonuses to defence they have.
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