"We want to be entertained and engaged, not frustrated"
Valid point, and I totally agree that in an escapist realm frustration would simply lead to putting down the joy pad and (potentially) never returning to pick up the adventure. My main concerns are that games in general have gotten far too easy. (I'm firmly in the 50/50 camp and this was more a discussion point than a statement) My gametime is also limited by real world commitments, but I still crave a good challenge.
I felt a bit let down by Bioshocks "Big Daddy's" whose appearance clearly sent out messages their bodies couldn't back up. Maybe when I go through on Hard I'll be thankful for the re-gen tubes but for now I'm craving a few more gritted teeth moments.
The original Halo on Co-cop Legendary is a prime example of when developers get it spot on. True, it uses regenerating armour and save points but the battles felt epic. Sitting for two hours to finish one level. Trying to make every shot count and reduce the seemingly endless barrage of covenant forces felt amazing. Maybe Halo3 Legendary Co-op will bring back those emotions which have been lacking of late.
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