I was listening to a gaming podcast from these fellas and it got me thinking about what a truly next gen experience would be for myself. I want something that’ll make me cream my pants the first time I play it and the best experience I can fathom is…..crazy hyper stylized anime psyker action!!!
The one game that I have played that has granter a similar experience to the aforementioned notion is Phantom Dust. Which I thought was a pretty awesome budget priced game. Granted, card mechanics aren’t for everyone but at least the game had intriguing gameplay. The destructible environments were fun and added a lot of visual ecstasy to the carnage onscreen.
Now imagine all that in a next gen title. Fully destructible environments, not just scorched decals being slapped on to existent textures. Hiding behind a concrete wall will give you cover, but only until your adversary charges up a significant attack to blast the concrete away. Opponent on a bridge giving you a hard time because of his height advantage, target the bridges suspension and watch the entire thing crumble around him. Charging up energy around you disrupts nearby materials, causing metal to warp and concrete to buckle and crack around you. Projectiles pierce through walls and shatter shields in shimmering gossamer psychic energy. It’s almost like a Dragon Ball Z episode!
It’s interesting to note that a lot of what I just said deals with achieving more accurate physics engines….or at least as accurate as physics would apply if I blasted telekinetic energy at a wall. I think it’s a safe assumption that at least some of the truly “next gen” experiences will revolve around more refined usage of physics in a virtual environment.
On a side note, S.T.A.L.K.E.R. really needs to like come out, or at least be cancelled. I’ve been waiting for sooo long that I need at least some form of definite closure, either positive or negeative…
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