Just recently Skullgirls was released over to PSN and Live to mostly positive reviews. That's great, congratulations. Now if everyone would friggin wake up and properly review this game like it should be. What do I mean? One thing I've been noticing is that people seem to have lower standards when an indie game is involved than when a big company name game is involved. What the hell, guys? Are we really going to lower our standards just cause a game is made by an independent group? Really?
The sad part is that the majority of the indie games that are popular out there aren't even really that good to begin with. Let me show you with these reviews:
http://www.the-ghetto.org/content/cave-story-review
http://www.the-ghetto.org/content/super-meat-boy-review
(I really like this guy, he tells it like he is. Now if only he would review more of those indie games)
As for Skullgirls, at least it's safe to say that it's praise is not misplaced. I've managed to play the demo and I can see a pretty solid system in there. It's main focus is a Marvel vs styled system, but I can see some Guilty Gear elements in there. Yet, I must praise Mike Z for making it work. There are some thing I must question such as the team size select(Taking a cue from CvS2 Ratio system) it seems it isn't as balanced as it should be(BUT WHAT DO I KNOW? LOL). 8 characters in the roster is kinda small though that's not necessarily a bad thing. However, the game does allow you up to 3 characters on a team and with just 8 choices you don't really get that much variety for your team of 3.....if you choose to go with 3.
BTW, no in-game movelist is inexcusable, don't give me that didn't have enough time excuse. It is far too inconvenient to always be checking it online or printing it out. Skullgirls has it's flaws, they shouldn't be ignored because it's an indie game. No, I don't care that it's only 15 bucks.
Indie games deserve and should be treated like big name games too.