Basically, it's not just a patched FFXIV, it's a completely new game rebuilt from the ground-up. New combat system, new soundtrack, new questing system (multiple new questing systems, actually), new story, new zones... Hell, it's a completely different engine.
A Realm Reborn is the brainchild of Naoki Yoshida, who, unlike Nobuaki Komoto, the director of Version 1.0, is actually a big fan of MMO's and plays them regularly. WoW, Tera, Guild Wars, Rift, Everquest, Dark Age of Camelot, he's basically done it all. The end result is something that feels like an amalgam of FFXI and verious western MMO conventions, and I don't mean that in a bad way. Unlike other MMO's that try to straight up copy games like Rift and WoW, Yoshida has simply taken a look at all the innovations of western MMO's that would be applicable to both a good MMO and a good Final Fantasy game, applied them, disgarded the rest, and used classic Final Fantasy tropes to make up what's left.
Materia, class switching and customization, party mechanics and limit breaks, it's all designed to be a huge love-letter to longtime fans of the series while being a good MMO in it's own right. It's definitely a lot more WoWish than FFXI was, but it has a lot of key differences that makes it have more in common with FF in general than WoW.
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Empires do not suffer emptiness of purpose at the time of their creation. It is when they have become established that aims are lost and replaced by vague ritual. -Muad'dib
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