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Don't fix something that isn't broken.

Throughout gaming history there has been extremely immersive, and just plain old fun games that most of us have had the honor to grace our consoles and PCs. From the classic multiplayer from Goldeneye to the complex puzzles of Myst. Going through each genre there has been at least one game that has "Set the Bar" for that genre, or maybe even that console. Unfortunately, though game developers have always been given the challenge of meeting the expectations for a certain franchise. It is this problem that causes them to make sometimes extreme changes to game-play. The only reason for this is for a game sequel to meet the expectations of players that loved the previous game, but still have something fresh and new so it's not just the first game with little tweaks.

N64's Goldeneye was an experience worth mentioning

N64's Goldeneye is an experience worth mentioning

Games these days have of course been on and off in quality, as how the entertainment business usually is. Now developers have recently been trying to keep up with gaming giants such as Call of Duty: Modern Warfare 2. But how would they do that? Call of Duty is unbeatable right? Wrong. The problem with developers today is the fact that they are too busy trying to compete with the unique game-play of games like Call of Duty instead of using time to create a decent-quality and unique game. Some developers these days are starting to have a bad habit of grabbing popular gaming ideas and using them in their own. Not that this is bad. If done well it could turn out to be a great game, but most of the time it leaves gamers with a bad taste in their mouth.

Let's put down Bioshock 2 on the table. The original Bioshock was a fresh single-player experience full of mystery and an excellent story that had you hooked until the end. Recently I played BioShock 2's multiplayer I noticed something weird…It's kind of like Call of Duty. Even though I really like Bioshock 2's multiplayer I just can't see myself playing it four months from now. I also feel that the single-player, something the original was strong in, suffered because of the multiplayer. Why don't developers just ask themselves, "Why fix something that isn't broken"? Sure you need to have fresh ideas for the new sequel, but if you're going to completely change the formula of a popular game to please a wider audience then don't make a sequel at all; just make a new game.

Bioshock 2's Multi-player is pretty fun, but lacks lasting appeal.

Bioshock 2's multiplayer was fun, but lacks lasting appeal

The problem I see here is developers are trying to jump on a bandwagon that is too full, and using popular game play ideas instead of sitting down and thinking of their own. Immersion people, immersion! When I hear about games like Dead Space that were originally unique jumping on the multiplayer bandwagon, or making massive game-play changes I face-palm then move on and hope something new replaces the hole in my broken heart. Lets face it developers are changing too much in their games to fit a wide and new audience instead of thinking about the people who originally followed their game and loved it, which disappoints me.