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Naughty Bear Review

If you go down to the woods today, you had better wear a bullet proof vest. That is if you don't want to be brutally savaged and maimed by the world's naughtiest bear.

Poor old Naughty Bear is upset about not being invited to a birthday party, and even though he attempts to atone for his evil ways by presenting a birthday present to the guest of honour, he is still shunned by his fellow bears on the island of Paradise. Sick of being excluded and ridiculed for his naughtiness he decides to take action, encouraged by an evil voice in his head.

Naughty Bear

The beginning of each of the seven chapters in the world of Naughty Bear is introduced in a way that those who have ever been subjected to children's television will be very familiar with. The patronising, yet tongue in cheek tone on the narrator will have you chuckling yet also questioning his sanity for actually encouraging Naughty Bear in his evil deeds, even giving him little hinters along the way.

The narrator is the one who will be scoring your level of naughtiness, and he doesn't like to see the same thing over and over, so make sure to spice things up every now and then. There are a lot of different weapons scattered across the island, and it certainly pays to use as many of them as you can in as many different ways as possible.

There are multiple ways to exact revenge upon the bears of Paradise, and sometimes you don't even have to lay a finger on them. Dotted around the island are various objects that can be tampered with in order to create traps to lure the bears into. Ranging from toilets to telephones, boats to cars, there are quite a few different ways to terrorise the cuddly creatures. Cars, telephones and boats can be tampered with in order to stop the bears from calling for help, but you can also kill them with these appliances. You can bash their face with a car door, electrocute them with the telephone wires or curb stomp them on the boat dock but it can all get a bit samey.

Naughty Bear Gameplay

Due to there being a limited amount of areas that you can wreak havoc across, once you have done one level, you have pretty much done them all. It's easy to memorise where traps are, how to reach them and the best tactics for causing complete chaos. To add some variety to the game play though there are different levels within each chapter that contains new and different challenges. These include friendly challenges where you are not allowed to harm any of the bears with your fists or a weapon, insanity challenges where you must drive all the bears insane to the point of suicide, and quiet challenges where you must avoid being seen. None of these are particularly easy, but they do add variety to otherwise monotonous game play.

To boost your chances in specific levels, you will collect hats that boost over all statistics. Some will make you faster, some will make you stronger and you will gain them all through the completion of a chapter or a specific challenge requirement. Collect as many of these hats as you can in order to progress and destroy all those who have wronged you.

Naughty Bear isn't as fun or sadistic as some might have hoped which lets it down quite a bit. It's all still a little bit too cutesy and there is no blood shed here, only stuffing flying across the screen so it's no Conkers Bad Fur Day. However if the idea of beating, shooting and slicing up fluffy bears is appealing to you, first of all you should seek medical help, and second of all you should pick up this game for a reasonable price to soothe your urges and satisfy your sadistic teddy killing cravings.

The Future of Gaming, Motion Control

With the news of Kinect and Playstation Move, it looks like the world of gaming as we know it is about to go through a huge change. But what direction is gaming really moving towards?

I'm a little bit sceptical about this subject. Some are excited for this change, and some will likely disregard it as some new gimmick that will just become a fashion accessory like the Wii Fit has to the Wii. I own a Nintendo Wii, and was impressed with the motion control software for all of about 5 minutes. The Wii Fit board is a fantastic piece of kit, but it's just not what I'm into. The Wii has always been a bit of a fun console, although there have been some attempts made to make it appeal to the more mature gamer. This doesn't alter the fact however that the Xbox 360 and PS3 are typically defined as being for the more hardcore gamer.

There is no doubt that both Kinect and Move will change how certain games are played, but it remains to be seen whether or not these new technologies will really take off and change gaming the way that developers seem to think they will. Now that E3 2010 has been and gone, we've seen a few more demonstrations of what Sony and Microsoft have to offer, and I have to say I'm equally as impressed with both for different reasons.

Kinect offers a completely controller free experience allowing you to really get into the game and feel as though you are a part of it due to the technology registering your entire body. We have only really seen party games for this so far. Kinect will retail at around about £150.

Playstation Move

Then there is Playstation Move, a set of two controllers which has been compared to the Wii, but is far more impressive in action. Move may not recognise your whole body, but the technology seems to work wonderfully with the games it has been designed for. We have been told that Killzone 2 will use this technology, and older games such as Heavy Rain will be given patches to utilise the controller. Playstation Move will cost about £100 to get both controllers and a camera.

Playstation Move

The only problem I see with this is how it is all going to be incorporated into bigger, more mature games. It's all very well showing off the likes of Kinectimals and Sorcery, but what about those of us who aren't such casual gamers?

Let's take Final Fantasy as an example or even just Role Playing Games in general. Now, in my mind there are very limited options in controlling an RPG from the point of view of using the battle systems. There are too many options and menus to reel through. If all RPG's become real time action, then there may not be a problem, but I don't see turn based fizzling out completely anytime soon. If it does, I'll be sad. Next, what about the First Person Shooter? I can't really see many who play the FPS giants such as Halo and Call of Duty wanting to stand up and mess around either with a motion controller, or holding an imaginary gun in the middle of their living room. I can just see motion control being very limited depending upon genre. Then again, I may be wrong, only time will give us the answer to that.

What does motion control really hold for the future? Is it all one big novelty, or is it going to change the face of gaming as we know it for years to come?

Crackdown 2 Demo Impressions

The Crackdown 2 demo came out the other day, and I thought I might have a little bash at it. I have to admit though that I've never played the first one. Seen it being played, but never actually played it myself. All I really knew was that you could jump, lots, and very high. Oh yeah, and you had a gun, that's always a plus point for me.

A twisted virus has been inflicted upon the unsuspecting citizens of Pacific City, and it's your job as a genetically modified agent to try and stop the spread before its too late. Having to fight against the infected and enemy civilian organisation The Cell, it's not going to be an easy battle to win, but someone has to try.

Certain sections of the demo showed a small floating Xbox icon, indicating where a friend could join in and help for campaign co-op, and judging by the amount of enemies you need to fend off from time to time, a little helping hand will be most welcome. Multiplayer has now also been boosted to allow for 4 player co-op.

I only had 30 minutes to get as far as I could in the demo, but the main premise I got from the game was this; you shoot the infected, jump really high, and drive around the city really fast mowing down more infected in the process. This is my idea of a good time. It's super speedy, completely insane to watch, and a whole load of fun. Hordes of enemies raced at me and swarmed me before I even knew it, leaving me to boot them in the face, blow them up or simply fill them with bullets. You couldn't ask for more. Gameplay locations range between roof top battles with The Cell and underground tunnel brawls with the infected to keep things fun and exciting. The demo also has several achievements that you can earn, and will in turn unlock once you purchase the full game.

Epic explosions, flying limbs and extreme jumping, Crackdown 2 looks awesome, and I for one will definitely be getting my hands on this action adventure shooter next month.