[QUOTE="Shattered007"][QUOTE="BioShockOwnz"]No no BioShockOwnz, this in-game! And there is no way it will not look like that when you play it...Not like forza 3 which is just Forza 2! It's in-engine + supersampling... basically just like the "bullshots" of FM3.Very nice bullshots.
Rikusaki
Wrong, GT uses the same 200k poly models that will be used in-game. only GT's bullshots consist of the usual touch-ups that all developers put out, as in non gameplay angles, increased ant-aliasing etc. Turn 10 on the other hand have taken bullshots to a whole new level, the car models included in FM3 bullshots are not of in-game but showroom and consist of around 400k polys (compared to ingame models which are subtantially lower poly counts, less than half) that will not run in-game and only in photomode, thats the difference.
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