Dying in two hits against even mini bosses would be nice, so at least I can ATTEMPT to figure out how to kill them half of the time. I'm no noob to a game like this, and I actually really enjoy it.. but some aspects of this game are un-necessarily difficult. Not unfair so to speak, but often times I don't have a chance in hell. I understand dying is a critical part of this game, but I shouldn't have to die 15 times just to figure out HOW to potentially inflict a sliver of damage against an enemy. I certainly don't want freebies and easy bosses, but it's a little hard to figure it out sometimes when you:
1) can't outrun them
2) can't recover fast enough to dodge in the event you actually survive the first hit
3) actually have time to use healing elixers during a boss fight without getting your face smashed
It's a minor gripe that I am sure I just need to adjust to as I never played Demon Souls.. but it really brings me back to games like Ghosts and Goblins and Contra. Really is rewarding just beating something after having your ass handed to you for an hour. Oh, and the controls on the 360. They aren't horrible persay, but they aren't the best either. Once you adjust you'll be alright, but switching between weapons after aiming the bow feels wonky.
Outside of that? Love it.
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