Bungie Studios created my first shooter, and though I was a later starter, Halo was that first shooter. The first Halo blew my mind, more fun than almost anything I played back then and almost today. Halo 2 was good, and it had me heightened in energy on how good the game was, but multiplayer just didn't have it like the first one did. Halo 3 made me sad, campaign was awful and confusing, and the multiplayer got repetitive. This was countered simply by Halo Wars, an RTS that was actually very well done for a console RTS. Halo: ODST was decent, but lack of matchmaking was depressing, though getting four friends on legendary and travelling New Mombasas was very entertaining. Now we are at Reach, the so called "peak" of the Halo series. The campaign was amazing, Firefight was exhilirating, the customization is off the charts, but at the start, the multiplayer felt like it had its broken parts on top of the fact that it got repetitive at some points. However, they have done many updates, and it is back to its superiority that the first game declared. However, the first game will stand up on two legs, an automatic pistol with semi-explosive rounds in hand, and a new look overall as Saber Interactive and 343 Industries announce Halo: Combat Evolved Redux. The first game is being rereleased with graphical upgrades and online co-op (no confirmation of Multiplayer just yet). The game itself is the same, but the look is totally new. Obviously, after Bungie passing the torch to a company who's only real success was the creation of Halo Waypoint made many sceptical, this action alone would cause fans high amounts of Nostalgia, and bring along watching eyes to see that the ones who hold the heart of Halo will show it as much if not more love than Bungie had for the series. So, to top all this off:
NOSTALGIA BOMB!!!!!
Load Comments