What would a videogame be if it didn't have a personal favorite weapon in it, right? Be it iconic, or just something out of the ordinary...well, you have to fight the bad guys in style.
Yellow Snowball, South Park: yes, this game is utter crap (and even more sad, I actually played this on the N64 :(). But if there was one good thing about the game, it's the weapons. But nothing quite stands out than grabbing a wad of snow, taking a leak on it, and tossing it in the face of one of many annoying turkeys. Seriously, they were "drive me to murder" annoying. Because of that game, I actually hate birds now :|.
Hidden Blade, Assassin's Creed: how bad-ass is this weapon? I've actually played the game using nothing but the hidden blade. I mean, five to one, doesn't matter...while everyone's swinging their swords at me, I'm countering moves and sticking my palm kung fu style in people's chests 8). And when you have a Youtube video teaching you how to make your own blade, well...it's just that awesome!
Deathclaw Gauntlet, Fallout: what makes this better than, say, the Fatman, Shishkebab, or the Power Fist? Well, after taking low-level beatings by the biggest pain in the ass in the Fallout universe, victory just tastes so much sweeter when you rip off it's freaking hand and do the slapping for a change. Not to mention it was the first mod I installed for New Vegas...it's just that iconic for me :D.
Grappling Hook, Just Cause 2: quite possibly the only weapon in gaming history that turned me into a total dick, I'm pulling bad guys off ledges, causing cars to drive into lakes, and ripping off poor civilians off their own motorcycles just for the lulz. I mean, I increase my wanted meter on purpose. Just so I can pull the driver out of his seat and fuse him with a tree. As for the story...wait, there was a story!? :o
The Boot, Duke Nukem: I really don't care if it's the "last resort weapon" compared to all the other weapons you find on your journey, the Boot is awesome. I mean, you feel more like Chuck Norris and less Duke when destroy fire hydrants with a kick :shock:. Not to mention, in the days of low polygons and simple graphics...when you do kick the crap out of an enemy, the splattered corpse on the ground literally resembles crap :lol:. It's like, "I kicked the crap out of you so hard, you've become what came out of you."
Spit, Dead Rising: I remember just for the heck of it, I decided to see what would happen if I pressed the aim button with no weapon equipped. Turns out, Frank West/Chuck Greene will hock a loogie :o. I mean, I broke out in utter laughter that moment. Which gave me and idea that they really should put a lighter in this game...I mean, get the guy to drink some alchohol, aim with a lighter...and well, you get the coolest makeshift weapon you'll ever see in a Dead Risng game (and allow me to live out my Pitch Black fantasies).
Piano Wire, Hitman: With each new installment, you'll always have new, cooler things to whack the world's biggest crime lords. But nothing quite beats the wire. I mean, it never draws attention (believe me, if I see someone carrying a wire around in his hands, I'm getting the hell out of there :?) and it is the most professional tool to ever use to murder someone. You could also say it takes some serious skill to walk into a mafia don's mansion completely naked of weapons, and slaughtered its entire inhabitants using nothing but that wire 8).
The Knife, Resident Evil: back in the old days, the knife was the most useless weapon to have in the series. I mean, it did .01 HP of damage, left you open to get mauled by zombies after one swipe, and carrying it around meant leaving something more useful in the inventory box. So what makes it so special? Just the fact that I jumped for joy when I actually killed something with it...it was a crow, of all creatures, but still...at least the knife has proven it could kill SOMETHING.
Rifle Bludgeon, FPS'es Before Modern Warfare: sure, the knife is cool...I guess. But nothing is more satisfactory than smacking someone in the face with the back of your rifle. Why games like COD decide to stick with the knife is beyond me...I mean, by the time you reach in to grab your knife and take a stab at someone, you're better off just using that time wisely by putting on a pair of cool sunglasses and breaking the dude's nose with your gun. That is one feature in today's shooters that will sadly be missed.
Running Away, Clock Tower: let me tell you, I've crapped my pants more times trying to get my character to enter a door than the dozens of times the scary guy with the big scissors popped out of a closet to say hello. Think of it as playing the first Resident Evil as a point and click game, except replace "pistol" with "scream," and "shoot" with "double click to run away while screaming," and you get a pretty good idea. I'll admit that having two seconds to hide under a bed before you get killed is a lot more scarier than shooting the undead, but when I'm spending five seconds to get my character to actually reach the bed, running away is all I do (kind of sounds like a romantic rock song, doesn't it? :P)
But, nothing quite beats:
God Mode: some call it "cheating," but I believe it's the holy grail sent by the devs who know how cheap they've made their own game. I mean, when you took all that time to find out how to activate it, much less know the command how to punch it in...well, you deserve to wear God's shoes for that brief moment. Yes, it robs the challenge and skills of being a gamer, but no one told the last boss to be so powerful, now did we? :|. He brought it onto himself. Still, in this time and age, using that command just replaces "proof I beat the game" to "I shamefully beat the game." So I guess we're even...stupid achievement system :evil:.
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