Hey everyone. It's been a while since I made a meaningful blog post about games, so I decided to create one about how games have changed, just for you guys.
Gaming has been here for a very long time, and it will probably be here for many, many more years, that's if it doesn't continue on the path it's on right now.
Why am I saying this? Well, gaming has changed quite a lot, and unfortunately, it's been for the worst.
Here's a little list of things that have been affecting games these days:
Culture
Ever notice how popular culture has been affecting gaming? Here's an example: 50 Cent: Bulletproof. The game was outright bad, but just because he was in it, everyone decided to buy it.
What's the point of buying a game just because a famous rapper is in it? To me, it just seems that Genuine Games (the creators of the games) knew that if they had 50 Cent as the main character, it would be immensly hyped, and no one would care if it was horrible bad or not.
Although 50 Cent: Bulletproof isn't the only example, I'm pretty sure you get my point.
There's also games that are based on movies. These types of games always sell like crazy as soon as they come out because people most likely loved the movie. But, the question is, are they really any good? Well, to be truly honest, a few of them have actually managed to be good and live up to the expectations set by the movie(s) (Spider Man and the Incredible Hulk being 2 examples), but then, we get those movie based games that aren't any fun, and that just offer glimpses of the movie in exchange for a buggy, unoriginal and cheap experience.
Originality
Games these days are losing their originality, a pretty important aspect of games. When I recently played all of my SNES and NES games, I thought "Wow, nearly all these games are original, no copying from other games or anything of the like", and when I compare that to games these days, it just makes me think as if game designers have ran out of original ideas.
Most companies are also putting their money on sequels to their previous games, even though they can make them original, it would be nice to see games that aren't in a series. The Final Fantasy series and the Legend of Zelda series, although being my two favourite series, are a perfect example of what I'm trying to say here.
Prices also play a big role in a games originality, although it may not seem like it. For example, whenever new gaming technology is created, gaming companies need to put even more money into creating their new games. This means that gaming companies will try and make the most money from the least investments, meaning they will have to take shortcuts somewhere. Unfortunately, this is where most games lose innovation and originality: if the company that is designing a game, made a game of the same genre in the past that sold very well, they already have a winning formula, and get the idea that by just spicing that same formula up a bit, they can make a game that will have a lot of sales because it is similar to the past game.
In the End
I'm pretty sure this has made you think that I now hate games or something, but that's not the truth.
I'm not saying every game is like this, just most of them. Hell, I could give you quite a list of next-gen games that I believe aren't like the sort of games I explained above, if you wish.
That comes to the conclusion of this blog post, although I might edit it a few times if I can come up with any other good points to add.
Thanks for reading everyone!
~ Dis