So everyone that loves the Super Smash Brothers line is generally happy with it's growth. From the blocky N64 "Super Smash Brothers" (where the tornadoes at Hyrule Castle either were fun or just plain annoying), to the amped up and clone laden "Melee" (which had some of the best levels in the series), to the new addition "Brawl" (so far the best) this series has pitted most of our favorite Nintendo characters against each other in an innovative side scrolling, and free roaming, fight to the death(no actual characters were harmed in the making or playing of these games).
The current title "Brawl" has nearly everything a Smash Bros. fan could ask for, but has some changes needing to be made. . .
The first thing is the 'trip effect'. For those unfamiliar with this useless mechanic, every once in a while (some chalk it up to pushing too many buttons at once) the character you are playing just trips and lands rear first on the ground, killing your momentum and making you vulnerable to attack. The veteran players understand if you land on one of Diddy Kong's bananas then you'll trip, but what we don't understand is why Ike would trip if we just wanted to jump. The only other way except for the natural trip and bananas to make you land on your posterior is Falco's reflective shield (Down B) hitting an enemy. Either way you go, it's just plain annoying. Seasoned fighters (unless they practice Drunken Boxing) don't just trip themselves in the middle of a brawl. And this useless mechanic does more harm than good. Many a player grunts in aggravation when they have a foe right where they want them and the game trips them. Taking out the random trip will make the game feel smooth and whisk away the aggravation associated with missing a critical strike.
Next up for change is weeding out clones completely and updating move sets. So far 36 characters are available to players on "Brawl". Some are originals from the good old N64 days, others joined in during the "Melee" years, and more than enough found their way into the series during "Brawl". There are all different types of characters. For those more straight forward, Mario is an excellent choice. For snipers there is Samus, Falco, and Pit who are excellent with projectiles. If one chooses a more powerful, but slower, character there is Ike, Bowser, King Dedede, and others like them. R.O.B. is all about timing with his air moves while Kirby is easy to play if one prefers button mashing. Nintendo has done a great job, for the most part, in weeding out clones (characters that play the same as others but are either slower and stronger or weaker and faster) in there most recent Smash Bros title. Mewtwo from Melee has been swapped with Lucario, Falco got his own set of moves that don't make him a Fox clone, Ganondorf exhibits a few moves that Captain Falcon can't touch (although they are still the same character mostly), Toon Link is faster but has a shorter reach than Link, and Roy has been taken out and replaced with Ike and his very unique move set. But not all of these changes are enough. For example: Ganondorf still plays like a very slow Captain Falcon. Taking a look at how he plays in The Legend of Zelda: Twilight Princess, one must wonder if HAL Laboratories even played Nintendo's new LOZ title. Giving Ganondorf the swords he wields in the game may not be such a bad idea. And although he is more about power than speed, Ganondorf can move quickly when Link jump slices. "Brawl's" Ganondorf plays nothing like the character he was modeled after. So either change his move set (like they did for Falco) or get rid of him. Another similar change is Toon Link. Based off the Wind Waker link from the Gamecube's Legend of Zelda, he plays like a small, fast version of the regular Link. All the same moves or similar moves make him nearly the same as his predecessor. A move set change is needed and easy, taking the possibility of cutting him from the ranks. Instead of giving him bombs, much like Link, change the down B move to mirror his timed attacks from Wind Waker. For those who have forgotten, pressing A the moment the button lights up on the screen causes link to either roll around and jump spin attack or perform the Helm Splitter move where he jumps straight at the foe's head, flips, and hits them with his sword. Either or both moves would prove very effective if Toon Link ever found himself cornered on the edge of the stage. This move would also be beneficial to Toon Link players so that they could escape without physically having to roll dodge or jump over a foe. Playing through Wind Waker more than a few times revealed a side quest move that allowed Toon Link to not only spin his sword 360 degrees horizontally, but keep on spinning for a set time before becoming incapacitated due to dizziness. This Hurricane Spin would allow players to perform a Luigi like move that could easily rack up the hit percentage. The drawback would be dizziness once the move is finished, but connecting the last blow in the move would send an opponent far enough so that Toon Link would not set himself up for defeat. Mario and Luigi both need an update since starring in "Super Mario Galaxy". Each should have the popular spin attack in their roster (maybe instead of the F.L.U.D.D. water gun on Mario's back from his Sunshine adventure). Maybe make it their no direction midair A attack. Kirby could also do with a bit of an overhaul. Although eating items is a new feature, as an old Kirby player (on the N64's original Smash Bros.) I miss the mid air side A spin move and the damage it dealt. I also loved the Kirby from "Kirby 64: The Crystal Shards" and his ability to mix powers. With a certain taunt, Kirby should be able to keep the power he just let go of and throw it at a foe, making them paralyzed long enough to suck in. Kirby players would run around, sucking in rivals just to see the crazy combinations they would get. Falco during his entrance in Subspace Emissary, Brawl's advenure mode, sports two guns that shoot slower than Fox's, but faster than his one gun during game play. This makes a Falco player wonder, why doesn't Falco use both guns? A faster yet less powerful shot would greatly help those that love to play Fox's top gunman. Maybe even Down Smash A(pulling the control stick down rapidly and holding A at the same time) should be two low burst shots, one with Falco crossing his arms and one with arms spread out.
Everyone has a list of who they would want in a Smash Bros. game. Some prefer Dragonball Z's Goku over Capcom's Mega Man(two characters rumored to be in the original Smash Bros but never were seen). Others just want more Nintendo characters to choose from and don't care much for the third party additions. If I miss a critical addition to this list, then I apologize to the fans of the yet un-inducted character.
Pokemon:
Blaziken, another Pokemon Trainer (female) with Turtwig, Monferno, and Empoleon, Flygon, and Rotom;
Sonic Characters:
Knuckles, Tails, and Shadow
Mega Man(original) and Zero(from the GBA games);
Baby Bowser/Evil Mario from Mario Sunshine;
Promote Lyn from being an Assist Trophy to an actual character;
Louie from Pikmin 2;
Dark Samus from the Metroid Prime Trilogy;
and possibly add a character or two from F-Zero(Blood Falcon and Samurai Goroh), the Kirby games(blade night and Knuckle Joe).
Blaziken and Mega Man have had a place in my head for a while now and might need some explaining on move sets.
Blaziken: Fast and strong, but not very evasive. Very heavy on close, hand to hand combat with some projectiles. Same height and general build as Captain Falcon, but a bit more flow. Jumps very high (almost as much as Falco) and falls at a medium pace, but not really slow.
"A" moves for Blaziken (smashes and air moves):
Side A Smash; Fire punch Down A Smash; Blaze Kick Up A Smash; Fire Spin
Up A air; Slash (much like Wolf's) Down A air; Aerial Ace Side A air; Shadow Claw
"B" moves for Blaziken:
"B"; Fire Blast (charge required, burns and pushes caught target like Mario's final smash) Side "B"; Agility (warps horizontally like Fox/Falco) Up "B"; Sky Uppercut Down "B"; Will-O-Wisp
Final Smash: Overheat; Blaziken flies to the middle of the stage and powers up, then releases blasts. Foes hit with the blasts are shot off screen. Rivals dodging blasts receive massive damage from fire in between blasts.
Mega Man: Medium speed and strength, augmented when he copies a foe. Good jump height, but made more for horizontal jumping than vertical. Balanced with projectiles and close up moves. Plays slightly like Samus with his charge shot.
Although not as well though out as Blaziken, the Smash Bros series need another copy character. Grabbing a foe and throwing them down will initiate copy sequence. Mega Man throws opponent down and places his left hand on the opponent, then quickly flashes white and now has attributes the same as the opponent.
Example 1: Mega Man Copies Charizard, he turns red and sprouts Charizard's wings. His charge shot will be a huge fireball. Mega man can glide, but is very slow and powerful.
Example 2: Mega Man Copies Marth, he turns deeper blue and sword comes out of his blaster arm. He gains speed and looses power. A charge shot will be a tall, quick air slash that doesn't go far.
Items are a large topic, but for the sake of this list I will only add a few. Again I am sorry if I miss anything awesome anyone else might figure out.
Team Flag: User throws colored flag (red, green, yellow, blue), if it hits another player not on their team, they are now teamed up with you for thirty seconds and friendly fire is turned off. If no one but a team is left on screen, the win goes to the (insert color here) team.
The Trophy Gun: Used in Subspace Emissary. User has 3 shots. Black arrow projectile can be curved like Pit's arrows. If foe is hit, they turn to an assist trophy for 5 seconds, unable to control their character. Changed characters will not jump off edge and die.
The Ultra, Dusk, and Master Balls: Ultra ball catches foe and keeps them for 2 seconds before releasing. Dusk ball does same, but holds for 3 seconds. Master Ball indefinitely holds caught foe. All caught characters can be released early by player throwing Ultra, Dusk, or Master Ball and hitting a surface. If thrown off stage, you are on your own.
Final Smash Balls: Regular Smash Ball does what it usually does. White Smash ball combines Player and Partner's Final smash by allowing both to have it. White smash ball can only be knocked out if both players are hit with anything at the same time.
Finally we get to the part I have been waiting for, New Final Smashes that replace originals. Falco will fly up and get caught by his Arwing, then he'll shoot as if he is flying in a Starfox game. "A" will shoot Double Blue Lasers and "B" will let off one of his unlimited Smart Bombs. The "A" button held will make a charge shot that will follow a locked on character. Wolf will jump up onto his Wolfen and order Star Wolf to attack while he laughs maniacally. The Wolfens called will fly into nearly every crevasse like Latios/ Latias and shoot. The final will be a massive barrage of Smart Bombs dropped by Wolf before he falls back down to the stage. Sheik will have a teleporting fest with whomever gets caught in her chain that flails 360 degrees vertically. This will end with Sheik grabbing up to 2 opponents and dive bombing them into the stage. This will look kind of like Ike's Great Aether. Luigi will get the Haunted Mansion treatment and sport his Poltergueist 3000. If he sucks in a foe they are trapped in his vacuum. At the end of the run, Luigi notices the Polterguiest is going to explode and throws it to the middle of the stage. Anyone caught inside is dead and those within the blast radius are severely damaged. Cook Kirby gets overhauled into Mike Kirby. Pressing B will send let loose a push wave that will kill anyone caught when Kirby yells into a megaphone. B again will send another wave when Kirby screams into a Microphone. Finally B once more will give Kirby a multicolored Mohawk and a Microphone on a stand as he yells "Test Tone" in a deep voice. Players of Kirby Superstar Ultra will know this move. We end up at Meta Knight, whose Galaxia Darkness came up short. Instead of the cape hitting, all going dark, and quick slash; I would enjoy seeing the Red Tornado ultra move Meta Knight performs in Kirby Superstar Ultra: Metaknightmare Ultra. Essentially Meta Knight begins spinning like his regular "B" move, but it turns out to be a vertical screen wide red and orange tornado that splits into two and moves horizontally in opposite directions. Foes caught in these tornadoes will be pushed off screen. Foes dodging these tornadoes (only roll dodging will work) will be unharmed.
One last change, The story line. For any who have read or even heard of Marvel's "Civil War", that is how the Smash Bros next storyline should be. One side believes the best way to save their world it through saving as many as possible. The other side sees destruction of characters that stand in the way of peace is the best way to go. You choose from 10-15 starting characters and build a team of 5, making one the leader. Then choose "Saving by Salvation" or "Saving by Destruction". The computer will take the other side and pick 5 of it's own. For the beginning you fight the other 5. As the story progresses, you see two characters you didn't pick or un-lockable characters in battle. The fight stops when you and your team arrive. You choose a character to be and if you win you get that character, if you loose the other character joins up. Finally your very large team (nearly half of the roster) finds the shrine of your Deity (Master Hand if you chose Salvation and Crazy Hand if you chose Destruction). Then the war starts and the computer chooses a fighter to send out. You also choose someone to play as and fight until you win more fights than you lost. As a twist you find out that Crazy Hand has been using the Destruction Team to destroy the world, not save it. The Destruction and Salvation Teams unite with the Master Hand and fight off Crazy Hand, putting balance back into the world.
I know it has been a huge read, and I thank you for getting this far. Don't be afraid to mail me with ideas or comment if I missed something. Maybe Nintendo will get off their high chair and listen to what it's fans are saying. (Wii Vitality Sensor. . .pfft!)
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