@muzza93 please educate yourself. the ps3 is not "the 1080p console". there are a total of 3 multiplatform 1080p games which are identical on both consoles (Fifa Street, NBA Street, Virtua Tennis 3), albeit w/ a little higher framerate on 360 (as almost all multiplats are, minus burnout paradise & DiRT). the only other native 1080p ps3 games are NBA 07/08 & Ridge Racer 7. multiplatform games (ostensibly the only ones which can really be compared) have always had either a higher resolution, equal resolution but higher framerate or higher AA on the 360. see: Xbox 360 vs. PS3 Face-Off: Round Eleven (10 other + orange box & GTA 4 special comapro) http://www.eurogamer.net/article.php?article_id=134315 Beyond3D : List of Game Rendering Resolutions + some info on the hardware scaling http://forum.beyond3d.com/showthread.php?s=e2522cebb63bb5644754359e4fdad6aa&t=46241 Hatena Diary [Game Compare] (a JAPANESE site, keep hitting the "???" link to go back to other comparisons of PS3 & 360) http://d.hatena.ne.jp/yoda-dip-jp/searchdiary?word=%2a%5bGame%20Compare%5d & if you're really interested in seeing how Assasin's Creed looks @ 1080p on both systems. you're not going to be happy w/ the results. http://www.eurogamer.net/article.php?article_id=88465http://images.eurogamer.net/assets/articles//a/8/8/4/6/5/1080p3.jpg.jpghttp://images.eurogamer.net/assets/articles//a/8/8/4/6/5/1080p5.jpg.jpghttp://images.eurogamer.net/assets/articles//a/8/8/4/6/5/1080p4.jpg.jpghttp://images.eurogamer.net/assets/articles//a/8/8/4/6/5/1080p2.jpg.jpghttp://images.eurogamer.net/assets/articles//a/8/8/4/6/5/1080p1.jpg.jpghttp://images.eurogamer.net/assets/articles//a/8/8/4/6/5/1080p6.jpg.jpghttp://images.eurogamer.net/assets/articles//a/8/8/4/6/5/1080p2.jpg.jpg & @gamewhat. you're incorrect. the PS3 does not have better AA now. refer to beyond3D's sticky http://forum.beyond3d.com/showthread.php?s=e2522cebb63bb5644754359e4fdad6aa&t=46241 there are a few games where it has AF though. GRiD & CoD4 come to mind. & the stream programming ur referring to is often explained like dominoes. each instruction being triggered by a previous one. however the inherent problem w/ programming like that is predictability which makes procedural programming harder & games although full of post processing eye candy (e.g. killzone 2) will seem stale & static in replay since events will play out the same each time (ex. blowing up of a bridge, streamed event) the more it moves towards that model, the more it will utilize GPU offloading & the simpler game mechanics will become, that's my theory at least. i mean theoretically a stream processor should be able to realize accurate procedural damage/physics, but i dont think the cell is really powerful enough at this point. even nvidia who wants it bad to compete w/ intel admits it's too early & their cards are about 8-10x faster then the cell at stream processing atm. i'm interested to see if thats what happens. but i'm a tech nerd, was since i built my first 286 from a mail order AST catalog. represent! My suggestion is this. If graphics really matter that much to any1 viewing this article. Built a PC. Seriously, neither console will be able to match it as far as eye candy goes. Otherwise just get the game for whatever console your friends have it on so you can play online with them. It doesn't mean YOU suck if the game isn't "THE BEST" on whatever console you happen to own (if you don't own both). In fact if you never saw comapros you would never even know.
LMAO @ the fanboys watch this comment get rated down so fast. Fanboys hate being called fanboys. Its very simple, the 360 has arcitecture like a PC, the PS3 has architecture like a Frankenstein media processor (yes ppl it was designed to play blu-ray, sony didnt even want to use a gpu they wanted the celll to do both, they only included the RSX when it became apparent how far nVID & ATi had surpassed) . closer to whats in your TV set then what's on your computer's motherboard. The Cell is a Stream Processor (look it up). It's not designed to make branch decisions, its designed to make simple calculations very fast. An example of this would be how it's Folding @ Home client works & why it's workload counts for less work units than a PC's CPU even though it's doing more gigaflops of work. because the work is simpler to do, there's less effort/complexity involved in each gigaflop. Dr. Vijay Pande: "The CPU (SMP) clients do a somewhat different calculation ("explicit solvent") vs. the GPU/PS3 (which do "implicit solvent"). All of this depends on how we deal with water. Do we deal with water as individual molecules ("explicit") or as a mathematical continuum ("implicit")? Both have various pros and cons. Implicit solvent maps better to the PS3 & GPUs (at least with today's hardware)." " It's tricky to compare clients in overall performance (since the GPU and SMP clients are running different calculations)," http://www.extremetech.com/article2/0,2845,2284065,00.asp This is not a conspiracy. The screenshots are NOT doctored. Get over it already. Want proof? I direct your attention to: Xbox 360 vs. PS3 Face-Off: Round Eleven (10 other + orange box & GTA 4 special comapro in links) http://www.eurogamer.net/article.php?article_id=134315 Beyond3D : List of Game Rendering Resolutions + some info on the hardware scaling http://forum.beyond3d.com/showthread.php?s=e2522cebb63bb5644754359e4fdad6aa&t=46241 Hatena Diary [Game Compare] (a JAPANESE site, keep hitting the "???" link to go back to other game comapros) http://d.hatena.ne.jp/yoda-dip-jp/searchdiary?word=%2a%5bGame%20Compare%5d Seriously people, lets try to be objective. They're really just plastic & a few minerals. No need to get all emotionally involved.
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