Recently I have been playing Dead Space a lot and along with the obvious scares that are enjoying I have also noticed the way that information is displayed to the player. The health meter is located of the back of the main character instead of a traditional health meter at the bottom of a screen. Also the menu is done in real time and out in front of the main character and although i doesn't seem that much occasionally I will wait that little extra time to make sure nothing else will try and attack you. Another thing is I like to use it quickly just in case there is something I haven't seen and now there is a menu in the way. This may sound like a nuisance but it help builds the tension in the game because even though you will normally be safe to access the menu it really makes you fell like anything can happen. The point I am getting to is game design choices that have hurt or made a game more enjoyable such as this one. I was just wondering if anyone else has noticed similar design choices.
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