Here's the newest Counter Attack. The lead topic is: Piracy and Warezing. The major question is: Why people(or groups of them) warez games? Because it gaves them FUN. It is nice to see that StarForce in the newest game has been cracked. But it's not nice to see that millions of users download it. It's illegal and both of publisher and developer has unbelievable loss. There is special software that protects game from being cracked like
SecuROM,
StarForce(the best one of them -- it's hardest to crack/emulate) or
Safedisc but it's only a matter of time for potential cracker to bypass it. But the most important matter is: "How much time does he need to do it?" If cracker wants to emulate protection like StarForce, then he needs up to one hour. But if he wants to crack it by using
reverse engineering method then the time goes up to even one month. Most of 2005's and 2006's hits have weak protection or they aren't protected, like
The Elder Scrolls IV: Oblivion -- it has only a DVD check protection, which was cracked in it's release day. Warezed TES4 has been released one day BEFORE it's official release day -- or
Quake 4 -- it has the
Safedisc protection. Other case is MMORPGs' protection. These games which have account activation by CD-Key(like
Guild Wars) are extremely hard to crack because there are zero chances to generate correct serial number. Most of these "small scale" games like most titles from
PopCap Games have special patchers or casual cracks. Crackers often code serial number generators called "keygens" or "keymakers". You might ask: "So why should I protect my software, if it will be cracked sooner or later?". It's worth doing because you delay the release date of warezed version. More complex protection = harder protection to crack. In third issue of Counter Attack you will read about: Why it's good time to buy Guild Wars and Factions. Dr4goN
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