@conosco1998: They shut down because they *don't* make a profit.
A lot of these games are psychologically manipulative that use the same tactics as casinos. They get people addicted to the feeling of success and get people to chase that good feeling by spending money. The game goes away, so they need a new place to get their fix.
Often people try to escape this cycle and can't because that crap follows them into the non live service space.
Not true for everyone, sure, but the game are designed with that goal in mind. It's a store front first and a game second.
@GalvatronType_R: See, I don't know if it does. Because so many of these games shut down within a year. They're chasing the current trend. A problem that's existed in games since their creation.
And the ones chasing the popular thing almost never dethrone the popular thing. There's a mountain of dead MMOs, dead character shooters, dead military shooters, dead Battle Royales, stealth games, mascot platformers and more demonstrating this.
This fad will pass eventually and change to the latest get-rich-quick scheme. The Triple A industry is unsustainable, but we still have devs making stuff that isn't this meaningless trash.
@sebb: Really? That's an incredibly sad outlook you have on humanity.
Is that how you view the world? Somewhere you'd like to rule with an iron fist? Somewhere you'd only want to live in if it were one day possible to control all the power and wealth?
Loot boxes are facing increasing scrutiny, so they needed a new get-rich-quick scheme to keep the shareholders happy.
This is it. This is what we're going to see in the Triple A industry for the next few years. Governments don't know what NFTs are and thus cannot even begin to regulate their use.
And you know what? When all this faces a huge backlash in years to come, The Gamers™ will say of those few games not doing NFTs "Okay, the game has loot boxes, but at least it's not doing NFTs! That's a good thing, right?"
Dragon_Nexus' comments