Even though I've spent most of this summer writing my MA thesis, I still had some time left to play games and forget about all of my intellectual contemplations for a few moments. Like I posted in one of my previous blog entries, I even took advantage of the Steam sales and thus expanded my already considerable backlog, making the need to beat a few games even greater. As such, take a look at my latest batch of finished games, as well as my thoughts on them.
Wings of Prey
I never really was into flight simulation, but when this more arcadey version of IL-2 Sturmovik was on sale, I decided to give the genre a shot, anyway. And I didn't regret it. Oddly enough, the gameplay reminded me of the open-ended stages of Star Fox 64. The game has a light-hearted, arcadey feel to it, with forgiving controls and a relatively easy campaign. This feat will no doubt have angered the more serious flight sim fans, but for a newcomer like me, it was the ideal introduction to an otherwise complex and inaccessible genre. Apart from offering a great experience, the game's presentation was qualitatively impressive as well. The flight models and maps were quite detailed (for as far as the latter is possible in flight sims), yet the game consistently ran at a smooth 60fps. Add to that the epic score composed by Jeremy Soule (of Elder Scrolls fame), and I almost feel guilty only having paid 4 euros for this.
GTA IV: Episodes From Liberty City
The Lost and Damned
While GTA IV scored straight 10s across the board back when it came out, I wasn't too big a fan of it. Though the gameplay had definitely improved compared to the previous instalments in the series, it bothered me that the game strayed away from its origins as a fairly comedic game in favour of a more realistic experience. The game still tried to be funny at the same time, making this next-gen GTA title come across as rather schizophrenic effort. One of the main problems was that the protagonist, Niko Bellic, was presented as this sensitive, emotional guy plagued by a dark past, yet you still spent most of the game killing random people for money and/or pleasure. The standalone expansion Lost & Damned fixes some of these issues by letting you play as Johnny, a psychopathic biker. The game follows him in his endeavours as his beloved motorcycle gang falls apart due to personal conflicts, and trouble with both crooked cops and local mafiosi. This premise makes for a fairly straightforward game, with the majority of the missions consisting of you and your fellow bikers shooting people you don't like. The more team-focused combat and new weapons do give a new twist to this familiar concept, but it couldn't prevent the game from growing stale long before the credits rolled.
The Ballad of Gay Tony
Even though both GTA IV and the Lost & Damned expansion both suffered from design issues, it seems that Rockstar finally hit the nail on the head with The Ballad of Gay Tony. This second and last expansion to GTA IV introduces you to the glamourous high society and nightlife scene of Liberty City. As the bodyguard and business partner of nightclub owner Gay Tony, you will spend most of the game getting him (and with that, yourself) out of trouble, meeting all kinds of colourful characters along the way.
What this expansion does so well compared to Lost & Damned is offering missions that have you do more than just kill people. As you make your way through the many memorable missions, you have to intimidate a blogger until he stops writing slander about you and your boss, beat Brucie's crazy uncle Mori in a triathlon race and sink an expensive yacht using a military helicopter. The expansion also seems to have taken notes from some of the criticism on GTA IV by adding more activities outside of missions, such as cage fighting and skydiving. All in all, this expansion was probably the best that the GTA franchise has had to offer this generation. For me, it's still not as memorable as San Andreas, but it seemed to have made much more of an effort to emulate the crazy fun of San Andreas than the main game.
Ghost Recon: Advanced Warfighter 2 (GRAW 2) - PC version
After my disappointment with GRAW 1, I never bothered to even install this direct sequel until a friend assured me it was a significant improvement over the first one. And right he was. With a quicksave feature, more interesting level design and AI that actually played by the rules most of the time, GRAW 2 was a joy to play through. Things could get incredibly tough at times, but for the most part, dying in this game didn't feel as cheap as in the first GRAW. Definitely recommended for those craving a hard-as-nails old-school tactical shooter that isn't plagued by archaic design, although you will have to cope with one of the most horrid stories in recent video gaming memory. Read my full review of GRAW 2 here.
RAGE
With its blend of shooting and racing, RAGE certainly feels like a bipolar game at times. Fortunately, it is also a damn enjoyable one. The game takes the best stuff from old-school shooters (no weapon carrying limit, an incredible amount of enemy types, lots of gore) and implements all kinds of modern shooting features to make action that feels fresh and retro at the same time. The gunplay is just marvellous, with every weapon having significant weight to it, as well as offering several different ammo types to toy around with. The enemy AI is fairly competent and, more importantly, surprisingly varied. This makes for gameplay that can go from light stealth-based shooting to feeling like a full-blown horde shooter in a matter of minutes. The technical quirks (pop-in, low-res textures) and disappointing story drag the experience down somewhat, but all in all I'd still say that this is one of the best shooters to come out of the USA since the first FEAR. It's the game that Duke Nukem Forever should have been.
The Elder Scrolls V: Skyrim - Dawnguard
Seeing as I was already very impressed by Skyrim, which is one of the most superbly designed open world games to date, getting the Dawnguard expansion was more or less obligatory. This DLC adds a new questline revolving around the struggle between an ancient clan of vampires and the Dawnguard, an order of vampire hunters. After having done a couple of quests, you will have to choose between the two factions, both offering their benefits: the Dawnguard offers you access to crossbows and their ammunition, while the vampire clan allows you to become a Vampire Lord and live in a spooky keep. I personally never felt much for vampire gameplay in the Elder Scrolls games, and seeing as I have a character that excels in sneaking and archery, joining the Dawnguard was the only logical choice for me.
My initial fear that the Dawnguard questline would be as underwhelming as some of the guilds quickly disappeared. The new environments, such as a ghostlike plane of Oblivion, a frozen paradise and a dreamlike cave system, succeeded in giving this expansion its own, fresh vibe. More importantly, however, you are accompanied by, Serana, a mysterious vampire woman throughout most of the questline (regardless of which side you choose), who is not only the best character to date in the entire game, but also a very skilled sister-in-arms to see you through the more difficult missions. Clocking in at around 8-9 hours, the main quest of Dawnguard may not be incredibly long, but for me it is certainly one of the best experiences offered in the Skyrim universe to date. Full reviews of both Skyrim and Dawnguard coming soon.
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