I thought I'd maybe post one 'Now Playing' a week, but as my school is closed and my exam timetable has been thrown into turmoil and the abyss of uncertainty, I decided to relax and play one of my recent acquisitions which I haven't quite given enough attention. Besides, I need the writing practice, don't I? Just Cause 2 - the decidedly-vertical open world game by Avalanche Studios is actually pretty fun, as I've discovered recently. The plot is uninspired at best (seriously, the organisation the main character, Rico, belongs to is called 'The Agency), but the action is fast and relentless and the game brings an interesting angle to the table - one of employing tactics directly linked to the vertical nature of the game. Crackdown should probably be credited as the game which first employed this new dimension for open-world games, but even that pales in comparison with the swooping swan dives and leaps from screaming jets which makes Just Cause 2 such a great success and a big hit with everyone. There's something immensely satisfying about battling with hostile soldiers in a crowded military base, and then suddenly disappearing above the treetops, leaving the disengaged troops on the ground confused and wary. Then, when all the excitement seems to be over, swooping down again on a parachute to rain hot death down upon those who have survived like a huge great blind bat. Another thing to mention is the scale of the map. Panau - the game's fictional setting - is a vast, beautiful grouping of islands with sandy deserts, tropical beaches, lush rainforests, and snow-capped mountain tops which have come straight from a holiday brochure. The island is fully functional, too, densely populated at the expense of an abject lack of distinguishing character in many of the villages, but this can be forgiven due to the robust nature of the map and the beautiful visuals which should really be viewed on a behemoth HD telly, sadly absent from my life. A lot of power is placed in your hands from the start of the game, which I was rather surprised at when I began playing. As a grouping of large landmasses, I expected Just Cause 2 to require the player to complete all of the missions on one island to progress to the next one, a la GTA IV. Instead, you only have to do one mission in the course of the entire game - the customary intro mission which sets the scene for the plot and serves as an introduction to the game's controls. After that, you're supposed to get on with the story but you're free to find and complete each one of the game's 368 (I think) locations, if you so wish. Well, there you have it. A thoroughly-enjoyable foray through a very pretty - but somewhat lifeless - map supposedly rocked by political turmoil and steadied by an oppressive force of not very intelligent military. I have to recommend Just Cause 2 sheerly for its own flavour of Hollywood-esque action which involves liberal use of jets, fast cars, and heavily-armed helicopters. If you're looking for that kind of fun to sustain you for the winter months at the expense of variety then Just Cause 2 is a great game to pick up. I've just inadvertently written a very poor review, haven't I? Damn - I need to get better at this 'Now Playing' thing.
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