Let me get this straight: They hired their friend, gave him $35,000, and 2 weeks later he tells them that he can't do it, and refuses return the money, and their contract doesn't offer them any way to make him repay it? And this guy went to work at LucasArts, which doesn't make games anymore, and they won't let him complete the work he has accepted payment for?
That's way more believable than they raised a bunch of money that they had no business raising, split it up between themselves and then said "You know, we don't actually know how to make a video game"
Seriously, they are saying that they couldn't make the game because they hadn't actually hired a programmer yet...
A Ferrari can go over 200 mph and there are women who might sleep with my balding, overweight, middle-aged self because I drive it...playing a copy of Battlefield Hardline will keep me stationary and will probably keep women from sleeping with my balding, overweight, middle-aged self for playing it.
@elegantspock @Ereheru Hmm...I don't believe that I said anything about making up numbers for the press, I said numbers that they reported to the press, or did not report to the press. I also mentioned that those numbers have nothing to do with what taxes they pay, that the numbers they have written in their accounting ledgers would be the basis of their taxable income.
So, in making a statement that had nothing to do with the statement that I actually made, how have you refuted me either deeply or violently? I think you should say that you refuted me blissfully, since they say that ignorance is bliss, right?
I will assume that your lack of logic is attributed to you having some difficulty with your pon farr...
@elegantspock Actually, I think Microsoft pays taxes on the actual income they record in their books, which are kept by the accounting department at Microsoft, not on the numbers that their PR people report (or don't report) to the press...
You know, for somebody who pretends to be a Vulcan, you're grasp on logic is surprisingly limited...
@Kevin-V I think that a great way to stop people from getting hung up on a number would be an explanation of just what the numbers mean. This would be helpful since it points out at which point a game has a low score because a reviewer didn't enjoy the subject matter or gameplay for a particular game, and when a game has technical problems that interfere with possible enjoyment of the game.
I enjoy this site, and the reviews that you post, but I do think this minor thing will enhance your reviews, so please, at least consider bringing up this suggestion at the next editors meeting.
Oh, and Iris is voiced by Lisa Foiles, so let's give her a shout out for giving a performance worthy of a much better game.
I think you've got your info mixed up in the info box, this was developed by Yuke's and published by 2k Games, not the other way around as you have it in your info box...
@Naylord @Ereheru They are only inflated if the numerical rating isn't an agregate. Still, all I'm asking for is some sort of table, some sort of standardization for the numerical rating. For me, a "4" sounds like a game that is functional, but barely. I wonder, if the story was completely removed from the game, would the rating still be a "4"? How much of the final score of a game be based on the story over the gameplay?
This is a concern for the editorial department, and with them changing things around the site, I thought it was a decent enough time for a suggestion like "Post the meanings of your numerical ratings".
This is a rather different Disgaea than it's predecessors, and not in a bad way either...much is streamlined, and the new systems create all sorts of new strategies. It's hella fun though, so I highly recommend it.
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