I've been a fan of Sony's Playstation since the beginning. Â It all started innocently enough with a demo version of Wipeout. Â I was in Germany at the time and those of you who are in the Armed Forces have become intimately familiar with the BX, PX or NX. Â My wife was working in the AAFES (Army and Air Force Exchange Service) PowerZone electronics department inside the Base Exchange at Vogelweh just outside Ramstein AB. Â It was January 1996 and they had just received their first shipment of Playstation consoles and a demo unit with "Playstation Picks", a compilation of a few PS1 demos that included a number of videos of games and a few playable levels of games including Wipeout and Jumping Flash. Â I tried the demo for Wipeout, found myself piloting the hovercraft through the turns and up and down hills and got motion sickness. Â Normally, this would cause most people to put down the controller and walk away, but I was immediately hooked. Â If something could give me motion sickness like that, from a videogame, I had to see more and I definitely wanted one for myself. Â The exchange was out of the console at the time and I actually considered getting the Sega Saturn, but then reconsidered and held out (for only 2 weeks) until another shipment arrived.
Since that time, I've played countless games on all of the Playstation hardware and was an early adopter of each and every piece of hardware with the exception of the PS Go (I don't think anyone will discredit me for that one). Â Sony has had an incredible run for the past 17 and a half years since the release of the original PS1 in September 1995. Â They have had the usual ups and downs experienced by any company, but for the most part, they have continually provided the consumer what they wanted and right when they wanted it. Â Here are a few examples.
Original Playstation
Sony probably saw the successes enjoyed by Nintendo and collaborated on the add-on device for the SNES that would eventually become the Playstation after they had their falling out with Nintendo. Â Sony's move to go with the CD format was brilliant since this allowed for cheaper manufacturing of the games (physical memory for cartridges was incredibly expensive at the time). Â The Playstation was also considerably more powerful than the 16-bit systems and it also handled 3D gaming much easier than the 16-bit systems. Â Sega tried to keep up with the 32x, but it only served to weaken Sega's position in the marketplace leaving the door wide open for a Battle Royale between Nintendo and Sony. Â Nintendo responded with the launch of the N64, but by the time that system hit the market, with a processing chip 3x as fast as the one in the Playstation, Nintendo's claimes of smoother textures and better 3D were easily matched by the game developers simply working out the problems with programming for the Playstation and what the hardware was incapable of, developers found ways through software to match the N64's "superior" graphics. Â With production costs being much lower than the N64, Sony's fledgling Playstation was a runaway success and kept Nintendo in their rearview mirror for 2 generations of consoles.
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Playstation 2
In October of 2000, Sony set the stage again for dominance in the marketplace, but this time, Sony was aiming for complete control of the living room. Â Sega had come to the market a year earlier with the Dreamcast, an incredibly well designed console that ran on a modified MS Windows operating system that made development much easier than it had been for the Sega Saturn. Â The Saturn suffered greatly because it had terrible support for 3D based games, an arena that Sony's PS1 excelled. Â Sega probably thought getting to market with the Dreamcast a year early was a smart move, but Sony found a way to trump even a year head start by making the PS2 DVD compatible. Â DVD had arrived in 1995 and Sony had helped in it's development. Â This played a huge part in Sony's move to use DVD discs for their games and to allow the console to play DVD movies. Â At the time, DVD players were very cost prohibitive and allowing the console to play DVD movies meant that even if you weren't interested in the games, you might be interested in the DVD player which was competitive with DVD players on the market at that time in terms of both price and quality. Â This, coupled with Sega losing a number of 3rd party developers and publishers caused Dreamcast sales to dwindle less than a year into the console's lifespan. Â Within 2 years after release, the Dreamcast was dead, Nintendo was still trying to push the 4 year old N64 and Sony again took the top spot.
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PSP
In late 2004 and early 2005, Sony made the jump to the handheld market. Â This was a different game though, as they would discover throughout the lifespan of the PSP. Â Nintendo has historically been better than anyone else in the industry in the handheld games market and this would prove to be the same for them. Â What they couldn't do as a home console developer, they were able to outpace Sony with their handhelds, even with the much more powerful PSP compared to the Nintendo DS. Â The PSP was a nice piece of hardware that was expensive at the time and failed to attract the 3rd party support like Nintendo's handheld, but it was an excellent multi-media device if not a bit bulky. Â Not much changed throughout the lifespan of the PSP despite Sony's attempts to scale down the size and even make a version without the battery draining UMD drive.
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Playstation 3
About a year after the arrival of the PS2, Nintendo finally got around to releasing it's GameCube with slightly better specs than the PS2. Â It probably wouldn't have made much of an impact anyway without the DVD playback capabilities of the PS2, but to further complicate matters, Microsoft entered the home console market for the first time with the original Xbox. Â The Xbox was a very powerful piece of hardware that easily should have outperformed and even outpaced the PS2 since it also had DVD playback capability, but Sony's first party games, along with it's 3rd party support was was massive and the Xbox seemingly became know for little else outside of first person shooters. Â Despite that, the Xbox made enough of an impact to warrant another generation of hardware and in November 2005, the Xbox360 arrived on the market, a full year ahead of the PS3. Â Sony had been down this road before if you remember the release dates for the Dreamcast and the PS2, but things weren't as certain this time around when you considered Microsoft had the publishing rights and in-house development of one of the biggest games to ever grace home consoles - Halo. Â In spite of this, Sony took it's time and hit the market a year later with something even more compelling than a single game series - BluRay playback. Â In 2008, after a few years of a battle with Microsoft and it's HD-DVD format (which was included on the Xbox360 later as an add-on), Sony's part in the development of BluRay payed off as HD-DVD capitulated leaving BluRay as the defacto standard in high definition movie playback. Â Sony's move to make their games on BluRay discs proved a huge success in battling Microsoft, but with Microsoft's year long lead and excellent 3rd party support, Sony continued to play catch up throughout it's PS3 lifespan.
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PS Vita
In late 2011 and early 2012, Sony released the successor for the PSP in an attempt to gain more ground in the handheld arena with the PS Vita. Â The Vita is a pretty slick device, great at multi-media (especially online movie and television viewing), and there are rumored uses for it when the next Sony home console hits the market, but the jury is still out on the Vita at the moment, mostly because of a lack of 3rd party support. Â It seems like things rarely change in the handheld market.
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PS4 vs Xbox720
So, here we are, nearly 18 years after the arrival of the Playstation and so much has changed, but in ways, so much remains the same. Â Sony is about to release it's PS4, the successor to the PS3, to a consumer base that has embraced mobile gaming, has other options such as the pending Xbox720, SteamBox, OUYA and who knows what else (the Nintendo Wii U is simply not in the same market) and they have traded battling Nintendo for battling Microsoft who by all accounts is considered somewhat of a juggernaut in the home console market. Â Recently though, the Xbox720 has shown it's hand to the public and the backlash has been immense. Â The Xbox720 is calling for an Digital Rights Management based machine with an "always on" connection (which is believed to prevent piracy of games) and mandatory use of the Kinect 2.0 sensor (which may have the ability to look into your personal space...wherever the eye of the camera is facing). Â These poins have not been popular with many consumers who have attacked each report of the machine with thousands of angry posts/comments. Â It's hard to see how Microsoft believes they will ultimately make this a popular feature of the system and it's clearly showing Sony that the opportunity is there to take advantage of the consumers fears that this type of machine will cause more problems for the consumer than solve the problems it was designed to address. Â At this point, the only thing Sony would need to do is secure 3rd party support (which is well underway), allow the use of used games on the PS4 (current information suggests the Xbox720 will not allow this to happen) and make certain features optional (PSN is free to play online, but XBL has not been free since it's inception). Â The PS4 will also include BluRay playback, which probably won't make it into the Xbox720 system and if that weren't enough, Sony's purchase of GaiKai in 2012 will allow streaming of PS1, PS2 and PS3 games. Â It's not entirely clear how the consumer will purchase these games, but the fact that the PS4 will have some form of backward compatibility, even through a separate online streaming source, once again trumps the Microsoft system without breaking a sweat.
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Moving Forward
So many things are just not lined up for Microsoft as far as the consumer can tell at this point and if things keep going in this direction, I can't see how Microsoft intends to compete with Sony. Â I believe it's a bad business model to a system that will control nearly every aspect of how the consumer interacts with their products to the point that not having an internet connection means you WILL NOT play your games that you bought. Â This is the point of contention with the consumer at large for the moment is that buying a game for the Microsoft system means that you aren't actually "buying" the game. Â Whatever it ends up meaning, it could spell disaster for Microsoft unless they find a way, and the proper motivation, to remove the "Always On" feature of the console.
We are only a few short months from pre-orders and eventually the launch in about 6 months. Â It looks as if Sony continues to learn from it's past and push forward with features the consumer actually want while Microsoft tries to bludgeon it's way to the top and Nintendo is content to sit back and soak up the competition-less "blue ocean" approach they adopted with the original Wii. Â Is Sony back on the rise? Â It's been more than a generation since they were at the top of the heap. Â All indications point to the PS4 blasting out of the gates and never looking back, but Holiday 2013 is still a ways off. Â Only time will tell.
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