I take back what I said about innovativeness. They are innovative, but the ones on DS are remakes, and as such, are a bit outdated in the way of story.
Fawkesworthy's forum posts
I have absolutely no idea what you mean by "stuck into the story". Can you not beat it? Do you not like the story? If it's the first, you can use a walkthrough, and if it's the latter, then you're correct. DQ games do not have innovative or addictive stories. They just don't. If that kills the experience for you, then DQ games aren't for you.
From my experience, getting rid of a system is something you'll regret. If you want a 3DS, save up, holmes.
What's all this garglemesh about a system preventinginnovation? Developers will find ways to be innovative on any console. The XBox 360 is the same premise as the NES: A TV for the monitor, multiplayer control, and controllers with buttons on them to perform actions onscreen. But Jonathan Blow managed to overcome this terribly grievous obstacle to create Braid. And Sony, with LittleBIGPlanet. Calm down, spaz.
Ok, surely you've all noticed that Nintendo makes a crapton of money every time they release a new DS. It's not about making technological bounds, they've all been fairly minor for the most part. It's all about the Benjamins.
It's just another way to organize your Miis, so you can find specific ones easier.
Plus, if you let it mingle with Miis from other wiis, its pants can also be blue.
The main point is, you'll always get tired of a video game after you've played it enough. NO GAME is addictive or fun enough to play forever. Eventually, something about it will turn you off or it will be outdated or get a sequel, and you'll just stop. It doesn't make it a bad game, it's just lost it's appeal to you. That's why I quit RuneScape.
Nah, just kidding. That game sucks.
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