I have some recent concers regarding the Silent Hill remake, Shattered Memories, mostly due to the "hands-on" article that GS posted during this E3:
While I'm not against the concept of a reboot of the original game, not entirely at least, I am somewhat worried about this particular statement present in the article:
"Walls of ice shoot out of the ground! You can't climb over them (they're cold!) so you must find a way around. Easy enough, right? It's not so easy when a horde of undead creatures is chasing you. There isn't any combat in Shattered Memories, so you have to run like heck whenever you see an evil being. This set off an elaborate chase sequence in which we crashed through doors, quickly scaled walls, and knocked down bookcases to slow our pursuers, all in the scant hope that we would survive."
Sure we(and by we I mean horror genre fans as myself) have all whine and trash about how the horror survival genre is a dying breed, partly due to the lack of "horror" in recent RE titles(don't get me wrong I love the last 2 main titles I really do) and the overall focus on combat in both RE and and the latest SH games(Origins and Homecoming), but a game that solely relies on hiding, seeking and what sounds like platforming(wtf) would be an overkill imho, combat has never been the focus of the SH franchise(aside from the games mentioned above) but it dos play a part in what makes the game compelling, I'm not entirely sure if this is the right direction for the franchise, but I really hope I'll be eventually proved wrong.