I LOVE the people who think the Monster Hunter series needs lock-on; it shows how little they know about the game itself.
You have to spend time with the game, if you did you'd realize that, not only would lock on dumb it down to a terrible hack n' slash action game, but take away what makes the game so great: the skill that is involved. Go watch a more skilled player on youtube or something and you'll realize that the overall design of the game is brilliant, as well as challenging, not because of flaws, but because of the reliance on timing, patience, and of course, skill.
I'll admit that when I first started with the Monster Hunter series on the PSP I drove me crazy! The learning curve is tough to get over, but after you spend some good time with the game you'll begin to realize just how amazing the series is.
The series would not be this popular if the game had crucial design flaws. Learn more about the mechanics of the game, suck it up, and realize that it's a challenging game that you need to spend lots of time with to get good at.
And why is keeping Monster Hunter Tri hard a bad thing for America? If you're saying American consumers are different, well you're right, but Capcom's goal isn't for every household to old Monster Hunter. It's a hardcore game, meant only for serious gamers. Ask ANYONE who has at first hated the game, and then spent more time with it. The last thing they will tell you is that the game has design flaws. The only flaws it has are your own, and that's what makes the game so ridiculously addicting and great.
Oh, and the game was really designed with the Classic Controller in mind; I'd highly recommended that people use it instead of the Wiimote. Camera contorl with the right joystick becomes second nature.
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