Now before you jump to conclusions, this isn't an article featuring a new Star Wars title or anything even remotely Vaderish. In fact, it's not even about a specific game or a chosen platform. Instead, I'm going to focus on a much more sombre and contentious issue, which in the past few years seems to have gained some momentum in the form of a daisy painted bandwagon.
I am, of course, referring to the bad press that some areas of the gaming industry and their associated titles receive, namely their supposed negative effect on modern society. The press often feature articles on how gamers, or "Nerds" as they like to put it, become lonely, obsessive hermits with the dietary habits and physical characteristics of a baby hippopotamus. I may be slightly overweight – as the government likes to put it – but, as a gamer, I'm still a long way from wallowing in mud with a pair of large tusk-like teeth for a face.
For a kick off we have the whole "Nerd" thing going on. Years ago the gaming industry was seen as something of a shameful niche, an area for those with no social skills and no friends – a place where people only talked in bits and bytes. I suppose many mainstream businesses saw video games as a flash in the pan, and once it was all over most of us would go back to hiding in dark alleyways or taking out insurance policies to protect us from alien abduction. Boy, were they wrong.
The gaming industry now demands the best and the brightest, and the most creative. Gone are the days of 48K Spectrum's that displayed an eye-watering maximum of ten colours and a loading time on par with a flight from London to Edinburgh. Now we have a worldwide multi-billion pound industry that was apparently the only business sector to thrive in the recession. The once small-fry hobby is now a mainstream financial giant.
Other areas of concern for those who collect African peace crisps, drive a hybrid car and wear shoes made from cabbage leaves is the effect the gaming industry has had on the individuals that play those games. According to some of them games, among other things, will be the downfall of mankind. We frequently see articles concerning teenagers that, supposedly, spend twelve thousand hours a week in front of a screen shooting and driving their way to an early grave. I'll admit there is a level of responsibility that very firmly rests in the lap of the aforementioned gamer, as there is with everything in life. And I will also admit that if you were to put a four-year-old in front of Grand Theft Auto 4 they would probably end up referring to everyone as"Behatch" whilst occasionally threatening to "pop a cap" in someone's "ass", during playtime in primary school. But games like these have an age rating for a reason. Parents who ignore them do so at their own risk.
Another, more controversial area of debate is the root of violence in society. Individuals are seemingly turned into mindless killers who draw inspiration from games like Manhunt and GTA. I know that Manhunt, in particular was under a significant level of scrutiny after a teenager was murdered in 2004. While playing violent games from a young age will certainly de-sensitize an individual, it is unlikely to turn them into Hannibal Lectors' love child. For those that doubt this, take a look at the more infamous serial killers. Jack the Ripper never played Manhunt or GTA. He didn't even have a Nintendo DS. The root of his killing spree lay with the fact that he was a sociopath.
Obviously, I'm not going to convince everyone that gaming is harmless fun, but I will leave you with this. I served in the British Army for over nine years. I was trained to use a variety of weapons, all with lethality in mind. And I've been playing computer games since I was eight. But you certainly won't find me prowling the streets at night, with a chainsaw in my hand and a Jack Nicholson grin on my face. In other words, I turned out alright.
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