Red Faction: Guerrilla is, as we all probably know, an upcoming third-person shooter video game in development by Volition, Inc. and published by THQ, with the PC version being developed by Reactor Zero. The game is set to be released June 2, 2009 for the Xbox 360, PlayStation 3, and Microsoft Windows platforms. The game is the third installment in the Red Faction series. What makes this game stand out from the rest in the shooter genre is the ability to destroy literally every construction in its open martian world.
Awesome! We all love destruction, right? Just watching the truck I stole disappear into a random building, explode my attached mines, and see the building crumble was... satisfying! But after playing the demo a couple of times, I realized that this was the only fun aspect of this game. The "shooting" part of this shooter was straight out boring. It takes almost a full magazine to kill an enemy, and you don't know if he is affected by your bullets, because he's like a steadfast tin soldier untill he drops dead. It's also like that the other way. I don't know that I'm getting hit, untill I notice that my life bar is dropping. There's also a cover system in this game, but I never really took advantage of that, since I rather wanted to DESTROY everything I can take cover behind.
What I'm thinking is that Red Faction: Guerrilla might be as disappointing as Assassins Creed. By that I mean that it's really (REALLY) fun the first couple of hours, but then you realize that it's repetitive, and suddenly you find yourself just wanting to finish the game because climbing buildings isn't as fun anymore. Check out the following trailer: http://www.gamespot.com/xbox360/action/redfactioniii/video/6209096
Alright, so what are they promising us in that trailer?
- Guerrilla [guh ril uh] noun. So obviously this trailer is built up on the definition of a guerrilla soldier. They give us a part of the definition, and then shows us a clip about how that works in the game. But doesn't that give us the wrong impression of the game? Maybe we expect more than what's actually there, and it all ends up being another disappointment.
- Improvised warfare tactics. We can see a firefighter (atleast he looks like one) throwing proximity mines at a building, where soldiers patroles on the roof. The mines blow up, the roof crumbles and the enemies falls through, and dies. I'm not going to deny that it looks like great fun. Making people die in various ways using physics will satisfy MY dark pleasures any day.
- Harass the enemy with surprise raids. The crazed axe-wielding yellow trenchcoat-wearing firefighter (or is it a hammer?) runs towards a building, smashes the gingerbread wall, which crushes Hansel and Gretel. Sweet! So I can see through walls? I only played the demo, and there I couldn't know if the enemy was inside a building or not (Infact I can't recall seeing an enemy inside a building in the demo at all... hm.) Maybe that's an unlockable ability in the full release. Oh, and there's a funny part; THEN you see him CRUSHING an enemy with the axe/hammer. (Harass [huh ras] verb - to disturb persistently; torment, as with troubles or cares; bother continually; pester; persecute.)
- Sabotage supply lines. Niice, I can blow up a bridge, and watch them plummet to their death. But I wouldn't say that this is another feat in the game. You destroy something, and in the process kills someone.
- Utilize stealth [pause] methods. (I'm going to quote myself, I wrote this in the comments.) Stealth? I didn't get the impression that stealth was possible in the demo... maybe before you attacked the first enemy, but from then on all hell breaks loose, and sneaking around isn't an option. Someone replied me (with a very good point), but I will get back to that.
- Perform ambush attacks. Again something is destroyed, and in the process killing someone.
- Incorporate shock and awe tactics. ...destroy constructions, and see men fall into their deaths... haven't I seen this before?
- Destroy typically stronger enemies. Ok, so here's something new. Maybe there's hope.
It seems to me that the meaning of this trailer is to give us the impression that there will be alot to do, when in fact it is the same thing over and over, in terms of gameplay.
Back to my comment. Here it is again, so you don't have to look for it: "Stealth? I didn't get the impression that stealth was possible in the demo... maybe before you attacked the first enemy, but from then on all hell breaks loose, and sneaking around isn't an option." Then risbo_23 replied "Well I presume it's not really stealthy to whack someone with a 40 pound sledgehammer! :-) But one would also think that this game won't be about stealth, this was just made up to make the trailer look better hehe..." It's settled then. He wields a hammer.
Wait, where was I? Oh yeah. I was thinking the excact same thing. It was just made up to make the trailer/game look better (... and it's a part of the definition). But that doesn't only include the stealth part. After reviewing the trailer, I find my self not so much impressed. So maybe we can conclude that this game has such a lack of feats, that they have to... well, not lie, but exaggerate "feats" that is not REALLY there, on their trailers? No we can't, because the full game isn't out yet.
Ofcourse, I hope that this turns out to be a thrill all the way to the end. I'm not going to comment on the multiplayer part, because I am mostly playing singleplayer modes/games... it's what I enjoy the most. Nevertheless, it's a game that I am going to buy, and I'm still looking forward to it!
What do you think? Do you think this will turn out repetitive, or will the destruction system alone make the game varied enough?
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