Ok I have recently found a VERY nice looking mod. You all remember how Kvatch was ruined eh? and all those mediocre Kvatch rebuild mods? Well here is a modder who out of the blue postedthe mostAWESOME Kvatch rebuilt mod that I have EVER seen. There's a whole newworldspace and race and from what I gather the city doesn't automatically get rebuilt you rebuild it through quests like in Bloodmoon.
Here's the link....it's finished but the downside is it has to be translated as it isn't in english...but one modder is already working on translating it...he's just running into some problems in the CS which should be fixed soon...I hope
Kvatch Tomorrow
http://www.bethsoft.com/bgsforums/index.php?showtopic=714243
From the creator of the mod:
Here can you see all my screens.
More information:
All design is completed, but I´ve not all Quest. You can buy/selling and you can buy a home. Also you can sleep in a tavern. And of course talk with the people.
The Features:
Realese: WHEN IT'S DONE
-A new completed city
-manny quest
-about 100-125 NPC´s
-new race
-new weapon and armaments
- new worldspace
- new quest
- new textures of the building of Kvatch
- and more
The trailer
http://www.youtube.com/watch?v=HVtcttQjtNA
Now moving on to the other mods.
Septim Mansion 1.2
http://www.bethsoft.com/bgsforums/index.php?showtopic=557260
Changelog
+ Changes in Septim mansion 1.2
------------------
- Added baths & exterior baths
- Added cave system with exits to the garden
- Added even more deer to the garden
- Added thieves lair
- Moved bear to bottom level of Wizard's tower
- Tweaked lightning in the entrance area, as well as fixed a little bug
- Added some containers to the library
- Modified storage area
- Modified display room (improved lightning and furnishing)
- Cleaned up the mod so that it won't interfere with other mods anymore
- Added a training area in the gardens
- Added another display room
- Added armory
- Removed cheat items (except the alchemy stuff)
- Tweaked the garden aesthetically, removed floating rocks
- Companion quarters
- Lot's of other minor stuff
+ Changes in Septim mansion 1.1
------------------
- Every container in the house is now no longer respawning after a certain amount of time. My apologies for this issue previously present in the mod.
- Added proper cell path grids to all cells.
- Added a corridor to allow better access to the storage-, bed- and display rooms.
- Moved the bedroom to the main corridor.
- Added storage containers for Varla/Welkynd stones, empty and filled soulgems and enchantable items in the Wizard's Tower.
- Modified the bedroom
- Modified the Wizard's tower
- Modified the entrance hall
- Added library
- Added a door to the chapel, to create a bit more intimacy.
- Added some deer to the park
+ Changes in Septim Mansion 1.0 (as of Book Mansion)
- Fixed a clipping issue with a wall in the storage room.
- Added a new teleportation system with a summoning portal. (Thanks to LazyMonk)
- Fixed ownership problems with some objects in the bedroom.
- Changed the title of the portal that takes you to the bedroom from 'Mages guild portal' to 'Portal'.
- Added shadow to the dog.
- Fixed an issue with a book shooting away when standing up again after sitting at the desk in the bedroom.
- Added gardens, based on Camerons Paradise.
- Added a Wizard's Tower, containing all your enchanting, alchemy (as well as a garden with alchemy supplies) and spellmaking needs.
- Added a little chapel with a shrine to the nine divine.
- Other minor tweaks and improvements.
5. To-do
- Storyline around the mansion (quest)
- Shrine to obtain the portal spell
- Books (by Xui)
- Reusable Oblivion gate
- Expanded chapel
- Alchemy expanded (storage jars, non-removable devices)
- Garden decoration
- Training area with hostiles
- Get the landscape LOD for the garden working (any help on this would be appreciated
Modern/Stylized Hair****, (Male Versions) I assume there is a female version but I've yet to find it
http://www.bethsoft.com/bgsforums/index.php?showtopic=708041&st=0
The Romance In Anvil, The romance has arrived here in Cyrodiil!
ttp://www.bethsoft.com/bgsforums/index.php?showtopic=697719
Will give the player the possibility to ask out anyone he would like to in Anvil(may make mods for the other towns to, but this is the first one out). But even if you can ask out everyone you will(boys can ask boys and girls and girls can ask girls and boys) that doesnt have to mean that everyone actually want to go out with you. If I get to make this mod as I want im sure many of you will find it interesting. The main reason I decided to try to make this mod was from a request in a thread started by anima_russa
No Longer Silent, Now You Can Talk Back
http://www.bethsoft.com/bgsforums/index.php?showtopic=726835
This mod aims to allow the player to speak back to NPCs in the Oblivion World. Ever been tired of simply listening to grunts and growls only when you power attack? Now you will be able to taunt, speak, and yell back.
The idea for this mod came from from the Power Attack Voice Mod. Trademark's mod enabled the player to use taunts whenever they would use a power attack. I decided to expand upon this idea and will include player taunts that can be used at the press of a button. I have also planned other voice options such as generic 'hello' and 'goodbye' voices. All of these will be available by simply pressing a designated key on the keyboard.
Trailer - looks promising
http://www.youtube.com/watch?v=J-ie928TVIQ
t' all for now I will update again soon.
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