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FreeGeo

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Edited By FreeGeo

First Strider I played (NES) was a "Metroid-Vania", loved it.

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FreeGeo

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Ok so maybe I'm not the first one to point this out but... how come a guy with a cybernetically augmented and enhanced body has an eyepatch, especially when his other eyeball already augmented/replaced? Why not just get a new second eyeball, Mr Cool?

(this is what you might call "LCF" or "Look Cool Factor", something added for no practical purpose, for the sole purpose of looking cool)

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FreeGeo

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Very insightful read! Great parallels between the 2 stories, and yes Hotline Miami is one of the first over-the-top killgames that made me repeatedly ask myself "why am I doing this?" Believe me, I love a good killgame as much as the next manic, but this one feels really fresh compared to what's out there, and not being an AAA title I'd say that's a big feat accomplished! Also, to all y'all hatrz down there, no this article is not just some girls opinion on the ongoing national debate; it's a layered examination of they REAL psychology behind the issue, and yes I believe we should all be conscious and cognisant when we play games of any variety. Notice how she refrains from telling the reader how/what to think? She challenges you TO think.

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FreeGeo

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you see....... thing about jetpacks, is kinda the same thing about flying cars:

THE AVERAGE PERSON IS NOT SMART ENOUGH TO OPERATE THEM.

The average person can barely even pay attention while driving a car. Texting on a jetpack? Forget about it. There's no way you can put every car on the road now into the sky without making them self/computer controlled, meaning all you can do is enter a destination and the vehicle does the rest.

But yes I do love this series, it's fun and realistic and takes a practical look at what's involved in these kinds of technologies. (for the real deal, watch some TED Talks)

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FreeGeo

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Edited By FreeGeo

The problem for me is that these systems not awarding neutrality - you can only be good or evil. In games like Jade Empire, Fallout 3, Mass Effect, I found my choices often led me to a 60/40 good/evil rating. Choices would only be opened up if I was a certain amount "good" or "evil", but I never met any NPCs who would offer me choices or incentives particularely for being neutral. Otherwise, I thought the morality/choice systems in those games were pretty well developed.