Quotes taken directly from the Fallout3 Team of Devs. As you can see bethesda will keep whatever made the originals so great.Obviously we had the old games to look at, and Fallout 1 became our main model and inspiration. I always preferred the tone of it, and it's the one we focused our time on dissecting. We also went through all the original source material, as well as the "Fallout Bible," put together by Chris Avellone, whose work is always fantastic. But one of my favorite sources, when we received everything (yes, everything) from Interplay, is the original "Fallout Vision Statement", back when it was called "Fallout: A GURPS Post Nuclear Adventure." This is the document detailing what Fallout was to be, and is a 14-point bulleted list. Here they are, in order, with direct quotes (enjoy - I know I did):
- Mega levels of violence. "When people die, they don't just die - they get cut in half, they melt into a pile of goo, explode like a blood sausage, or several different ways - depending on the weapon you use."
- There is often no right solution. "Like it or not, the player will not be able to make everyone live happily ever after. "
- There will always be multiple solutions. "No one ****of play will be perfect."
The others are: "The players actions affect the world.", "There is a sense of urgency," "It's open ended," "The player will have a goal," "The player has control of his actions," "Simple Interface," "Speech will be lip-synched with the animation," "A wide variety of weapons and actions," "Detailed character creation rules," "just enough GURPS material to make the GURPSers happy. The game comes first." That one is actually crossed out in the document, as they dropped GURPS, and lastly:
14. "The Team is Motivated" "We want to do this. We care about this game and we will make it cool."
Ten years later and I don't know that I would change a word of what we want to do today. Especially that last one. We have an incredibly passionate and amazing group here; I've been privileged to work with many of them for over a decade. Hopefully in another 10 years people will look back and say, "Nope, they didn't screw it up." Hopefully.
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