Once again, I am reminded more of what I'd rather be playing than what I am playing. For the entire month of July I had one guilty pleasure, Transformers: War for Cybertron. I've not been so mind-numbingly addicted to a game in quite some time, however it was ultimately not meant to last. Why? Activision is not, has not, and will not be supporting this game into the future on the PC platform. What does this mean?
What we got: A port nearly identical to the XBOX360 and PS3 versions of the game, seemingly faster gameplay, and the greatest Transformers experience to date featuring intense online multiplayer action. Unfortunately we also inherited the connection problems inherent in the console game as well but this was a moot point when you did find a stable game without any "questionable" players.
What we didn't and won't be getting: The simplest PC configuration options such as keyboard remapping or advanced graphics options. Voice chat, although this is arguably a good thing. Cheat/Hack detection or protection. Sadly anyone who knows how to use Cheat Engine or has as little as downloaded a trainer will be able to completely ruin the online experience for everyone else. The game's top players have all been caught cheating at one time or another although they continually swear innocence and hold inquisitions on those who don't hide their hacks as well on STEAM message boards daily. It's so out of hand that a group of players utilizing "hacks" exists as a pseudo clan. Probably the biggest thing we didn't get: DLC! The consoles have had two DLC packs released with added maps and characters, GREATLY expanding the replayability of the core game.
I had a lot of fun, in fact more fun than I've had with any game in a long while in my time playing this title, but I haven't played in months because of these issues. Also, after almost a month of continuous play I had grown tired of the same old maps, which is something that releasing the DLC on PC could have rectified. Activision never had any intention of supporting the PC platform as was evident by it's price tag even though High Moon issued a statement saying that PC gamers would not be left out.. which proved to be untrue. To me personally, this seems like a greatly missed opportunity even if the number of PC players was never anywhere close to what it was on the consoles. In fact, the number of PC players logged in at any one time has dropped to around thirty during the week while interest continues to dwindle as an obvious result of this title receiving no support on PC.
I'd cross my fingers for a "maybe next time" attitude but at this rate I doubt there will be a next time. After all, tis one of the unfortunate costs of being a PC gaming enthusiast.
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