Believe me, that's not true... Microsoft (and probably any company) would prefer relying on companies that they have been wornking with or at least have a dozen of published games. We're talking about indies which don't have that support from any big company and are trying to get their game to the market to build that "credit" that's needed to reach XBLA or other major company. If you are outside of USA, Europe or Japan, it's even harder. Of course there are exceptions to the rule like World of Goo or Braid, but exceptions are exceptions just because they don't follow the rule.I've never cared for XBL Indie titles, the quality of them are far too low for me to care and I doubt I ever will, the really good Indie games end up as XBL Arcade titles anyway so I know what's good and what isn't before even trying the games out.
PPresentFortune
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