I hate Doom deathmatch.
Actually, that's a huge overstatement. I love deathmatch in Doom--when the games are fair. The shotgun, pistol, chainsaw, chaingun, etc, are all fine and I have no problem with using them and having them used against me.
What I can't stand are the projectile based weapons. All of them are way too powerful.
Rocket launchers kill in pretty much one hit. Plasma rifles only require about five shots to down somebody. And I'm not even getting into the BFG. You all should know about that.
Sure, projectile weapons have one disadvantage compared to hitscan weapons...you can dodge the projectiles. But Doom levels have a lot of corridors in them, and guess how much of a chance you have of dodging them then, where there's little room to dodge them. This isn't a problem if the level is very wide open, like say, Mt. Erebus or something. Even the plasma rifles/BFGs aren't a terrible problem since they aren't on any of the E1 levels and are found sparingly in only a few of the later maps. But rocket launchers are found in nearly every map, and it's all I've seen people run to in deathmatch.
I've observed a wide number of deathmatch server matches going on, and the winner, most likely, is someone who (ab)used rockets. I remember getting into a server where I clearly dominated everyone in terms of level knowledge, reflexes, aim, and cover use, yet I still lose to rockets simply because there's very little you can do about them. If you go to a wide-open level, dodging is easy. But it isn't that I'm not able to dodge them, it's that I can't in most cases.
In one server with a rocket filled map, with a 30 frag limit, I lost (only having 24 frags, compared to Generic Rocket Abuser #1 with 30 frags, and Generic Rocket Abuser #2 with 28 frags, with a few people below me). Put them in a rocketless map and I dominate (me with 30 frags, everyone else with 10 or less). It isn't that I can't use rockets well, I can pull off a rocket massacre if I have to, but I'm sick of people abusing the noobish weapon and then acting like they are the best when in a map where it's nearly impossible to dodge them.
ZDaemon (the source port in which this took place) has a mixed community. There are polite people, people who take deathmatching well, and generally kind people. Then there are the idiots, the ones who invade every server that allows teamkilling and raise havoc (considering on most servers you lose keys and weapons when you die, this is a huge pain), the ones who endlessly cuss when they are killed, and the extremely immature. Problem is, most of the nice people are the ones who play co-op, which I've noticed I've started doing a lot more than deathmatch.
And for a comparison, Skulltag is better than ZDaemon in every way except for the fact that Skulltag rarely has servers up (there's a lot less people playing ST than ZDaemon). Skulltag adds new items, weapons, skins, stages, and gameplay modes for multiplayer.
Okay, at this point I have absolutely no idea where I'm going with this, so...uh...
Dance, Cybie, Dance!
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