[QUOTE="super_police"]I agree with you Monoco. I was heavily anticipating this game when I first heard about it, and when it came out I bought it only a few weeks after it was out. But when I got to actually playing the game it is full of tedious wide open spaces with nothing to do. Its a shame really because they could have populated the landscape they created with all sorts of other characters to talk to, and animals, and just something to do... anything.. even one of those horrible fetch quests that zelda is famous for. Maybe instead of murdering giants, helping the giants form a society. They can band together and promote literacy.
nightlights
Its the barronness and emptiness and despair and silence you feel in the air that creates an amazing atmosphere and contrasts sharply to when you meet the colossus and the music flares up and it gets all hectic....
at least, thats what it is to me.
Nightlights' right. Think about it. It's no matter of laziness or lack of time on making landscapes, but simply calling Wanda's feelings out, so you can feel them too in an intensity able to reach you and change your mood. That is the most important thing that holds the plot together in thermes of consistency, because you wouldn't pray for Wander's success or agree with him if you had saw people around the globe loving and praising the colossi as gods. That would change completely the real meaning of the game.
Atmosphere on SotC is all about desolation and despair to fulfill a cursed task. Human relationship is kind of useless (and inconvenient) for that.
In other words: it's just not your kind of game.
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