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Thief 4 impressions

Eidos Montreal is the same studio responsible for Deus Ex: human revolution which is one of my personal favourite games of all time. So of course I had really high expectations coming into their take on the universe of Thief. Perhaps when I think back about it, a little bit too high. I guess for me I really enjoy stealth games. I think the intensity of being still and moving when the player is found, I enjoy the feeling of know one can not fight there way through the guards. And I am not the biggest fan of shooting games, which I would list as a personal flaw with Deus Ex: HR even though the gun play in was good, I just don't like shooters. But after 2012's Dishonoured, I was so looking forward to Thief 4.

Thief 4 or Just a Thief reboot, puts the player in the control of Garrett, an older somewhat creepy looking man who appears to have been thieving for quite some time. However all hell breaks loose when a mysterious plague known as the Gloom takes control of the city he calls home. The story at this point seems good enough to help carry the game through. Garrett himself is such a mysterious interesting character, just learning about him is enough narrative satisfaction in the game, as one would expect from Eidos' Montreal writing team. Unlike Deus Ex, Thief takes a more linear approach to story telling. Which in the style of game I have no problems with, after all, it is a stealth action game, not an rpg. But the added character depth may have help build personalities of the NpCs that inhabit the world.

The game takes a very dark look. But in a game about a dark plague and a thief that excels in the darkness, the theme fits the overall narrative of the game and from what I have seem thus far, it stays consistent throughout the whole game. But it is the art throughout that one would come to expect from a game made from team Eidos. The game features multiple paths ways to get from one place to an other, the option to take roof tops, or sprint from on the ground. Exploit the environment, or simply be a ghost. The choice is the players.

The unfortunate aspect about the game is that it has a series of bugs, some are next to game breaking. I have experienced cutscenes with no sound which isn't a big deal if you remembered to put subtitles on. But the worst was my mysterious missing checkpoint data, I feel like that may have been my own stupidity but I only ever experienced it in the prologue.

That all being said, I really do like the game thus, but in compared to other stealth games such as dishonoured, deus ex, I feel like Thief falls a bit short, but that is just this far of playing.