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Gar529

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#1 Gar529
Member since 2004 • 25 Posts

Yes! Professional racing drivers are some of the fittest athletes on the planet. Here is a little insight into the physical demands of driving a Formula 1 car http://www.youtube.com/watch?v=Tmy0zALh_1g. NASCAR and Indy Car drivers face similar physical demands (although at a slightly lesser scale). If this doesn't convince you that drivers are athletes, imagine in every turn your whole body weighs 3 or more times what it normally does; your head weighing 40lbs trying to rip itself from your neck; the steering wheel essentially becoming a 50lbs weight that you are turning out in front of you; a brake pedal that can require 200lbs of force from your leg just to make the car stop. You may think that the belts keep a driver from moving around, but strong back, neck, and leg muscles are essential in keeping a driver upright in corners and under braking. All of this physical work is done in an cockpit that can reach temperatures of 140 Fahrenheit, while the driver is covered from head to toe in thick, fire resistant clothing. Without being physically fit, a racing driver's muscles wouldn't be able to take the physical stresses for the 2+ hours he's in the car, and without a strong cardio vascular system, he would be exhausted by the end of the race; not to mention that once his body gets tired, he will no longer be able to make the precise inputs that allow his car to compete at a high level. I recommended anyone that thinks race car drivers aren't athletes to go to their local kart rental track (I'm not talking about carnival go-karts) and give them a try. Most people will find them physically demanding. Then realize a Formula 1 driver receives 5 times the cornering and braking force of those karts. Indy and NASCAR drivers receive 3-4 times the forces of the kart.

So yes, racing drivers are athletes;)

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Gar529

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#2 Gar529
Member since 2004 • 25 Posts
I'm on a reality show on Speed Channel called Nissan GT Academy.
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Gar529

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#3 Gar529
Member since 2004 • 25 Posts
I participated in the North American GT Academy a couple of weeks ago, and it was amazing to see how well skills in Gran Turismo translated to the real cars. Everyone there was quick, and that's a testament to how realistic simulators are becoming. It's amazing to see how far Lucas has come in such a short period of time. He's only been racing for three years and he can keep up with the pros. Finishing 2nd in class at Le Mans is a great accomplishment, and something very few people can say they have done; it's something no other gamer has done, that's for sure. You can't write off Gran Turismo as a tool to find real life racing drivers because it works. It's found 3 already and a 4th by the end of this week.
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Gar529

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#4 Gar529
Member since 2004 • 25 Posts

Total Posts: 12
Total Messages Read: 2943010


Posting isn't my thing, obviously.

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Gar529

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#5 Gar529
Member since 2004 • 25 Posts

I'm competing to become a race car driver.

http://www.youtube.com/watch?v=vxN5I_Qcxvg

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#6 Gar529
Member since 2004 • 25 Posts

I do not agree with the writer's statement. I haven't played GT1 or GT2 so I can't comment on their physics, but the cars in GT3, GT4, and Prologue all have a tendency to understeer, not oversteer. In GT4, the understeer is so bad that I find it unplayable; the cars don't corner and there is no way to adjust them so that they will. Prologue allows most of the cars to oversteer, after making certain adjustments, but the vast majority of the cars will understeer through the corners with default setups (most RWD cars will get power oversteer, if the driver decides to overload the rear tires on corner exit, but when properly driven, they will understeer on exit as well). The exceptions are the Elises, which do have a tendency to oversteer, especially on corner entry. I will agree that the cars do feel light weight. The GT5 demo that is in stores feels completely different from Prologue. The cars feel heavy. The rear end will come around if the car is pushed too hard through a corner. Proper donuts are finally possible. I think, for the most part, the demo feels a lot like PC sims (at least from what I could feel with a controller). I do not trust the writers opinion, and I believe GT5 will feel solid when it comes out.

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Gar529

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#7 Gar529
Member since 2004 • 25 Posts

I brake with my right foot when I'm driving a manual. When I drive an automatic,I left foot brake to help build up my foot's sensitivity.

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Gar529

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#8 Gar529
Member since 2004 • 25 Posts

[QUOTE="Rikusaki"]

[QUOTE="FIipMode"]

I can see why they chose it.

Game looks amazing. (Don't quote me saying its not gameplay, I know its not.)

WhenCicadasCry

Also,

Rollover confirmed:

Why is the bottom of the car pitch black, with literally no detail? :?

If you are referring to the NSX, most racing series mandate flat bottoms to prevent the use of ground effects. Also, a smooth under tray allows for better airflow, and with the addition of a diffuser, can add significant downforce. If you look at the 370z, you can clearly see bits of the exhaust, drive train, and suspension.

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#9 Gar529
Member since 2004 • 25 Posts

It'd be kind of silly to remove the Gran Turismo 4 logo, considering it was on the real car.

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#10 Gar529
Member since 2004 • 25 Posts
Those 10000 cars are from a wishlist on gtplanet.net. This "news" was posted back in September. It was wrong then, it's wrong now. Link to wishlist: http://www.gtplanet.net/forum/showthread.php?t=95621.
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