[QUOTE="Gen-Gawl"]
Most products start out as intellectual property. It just happens that digital media wants it to stay that way so they have control over the product after sale. The car for example, starts out as nothing but concepts, paperwork, blueprints, models and cad drawings. Those are all intellectual property owned by the auto mfg. Once it's produced though, the finished product stops being an intellectual property while games don't. However the concepts, blueprints etc continue to be.
Grammaton-Cleric
Videogames, film and other media are different than most goods however. The way these items can be used is actually limited by copyright law because of the nature of the products.
For example, you can't legally show a film on Blueray at your home and charge admission for others to watch it.
You can't legally set up an XB360 at a business and charge people money to play Gears 3.
Ownership of media, while still governed by fair use doctrine, is limited in how that media is used under certain circumstances. Just because you own a game or film doesn't give you the right to copy, distribute or display it with impunity.
Digital media is the future but that future will only come when we as consumers are granted a large enough financial incentive to abandon physical ownership.
That's true and i do agree with the copyright protection part of the business. But we're not talking about buying a game, copying it and reselling the copies. What the issue is here is we buy one copy and when we are done we sell that one copy and in doing so we give up the right to play it further. We should have the right to transfer that one full use license when we decide we no longer want it. When you think about it, it's really not as different from other products as people might think. For example, counterfeit products are illegal regardless of whether it's digital media or a purse. When we buy a legit purse we're allowed to resell it but the video game companies would have us believe that they are only selling a temporary right to play under their terms and nothing else. That's another reason why i believe the EULA isn't worth the paper it's written on. Why shouldn't that physical copy of the game be treated like any other product?
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