So I've spent a good deal of time playing the Halo: Reach beta. I'm not a long time Halo fan. In fact, 3 was the first game of the series in which I even took interest. I've had many complaints regarding the multiplayer of 3 and even the spirit of the multiplayer in the series. After seeing Reach first hand I'm somewhat disappointed that the steps needed to make Halo a serious multiplayer franchise have been neglected. The following are some of my comments/suggestions on the matter:
1. Players should only SPAWN WITHONE GRENADE. As there is already an abundance of grenades in both of the stages, players are hardly grenade starved. Matches (particularly capture the flag) become little more than grenade lobbing contests as logically players are going to use the attack to kill in one hit when they need to kill another player in a pitch. What I don't understand is why give players shields, if you are also going to have one shot kills? I have no problem with one shot kills; hell my favorite shooter is Rainbow Six Vegas 2, but pick a stance and stick to it.
2. WEAPON OPTIONS ON LOADOUT. This is pretty self explanatory as dozens of other shooters have been doing it for years. I find it annoying when playing that I'm constantly scrambling for the item or weapon which does the most damage. I can understand having the rocket launcher, grenade launcher or death beam guns spawn once a match and not give the players the option to loadout with them, but there is no reason every other gun shouldn't be fair game. It's ridiculous to have players wait by weapon spawns so that they can use their favorite gun. Let people have fun with certain limitations.
3. This brings me to my next point. DON'T HAVE EXPLOSIVE WEAPONS IN SMALL STAGES. Seriously, this should be easy to understand. If you have tiny rooms (ie Powerhouse) please don't give idiots the chance to kill everyone in said room because they were lucky enough to spawn closer to the "kill everyone in the room with one shot" weapon.
4. BUFF THE ASSAULT RIFLE. When you have game where a player can easily pick up a weapon that will 3 shot or 1 shot another player, why would they use the weapon they spawn with that takes an entire freaking clip to kill someone? This further turns the game into a scramble for weapons littered about the area of the map. Other games stopped doing weapon scrambles about 10 years ago; pick up the pace.
This is the meat of my suggestions for now. I'll come back to it if anything profound strikes me.
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