Don't ask the movers and shakers of the video game industry what's wrong with their industry. Profit is number one. They're not going to sit there and say that games are uninspired and losing their edge as a result of policy, rather than customer complacency or saturation within the market. Three trends ruining video games: 1 - companies viewing all people as potential consumers. Nintendo's press conference at E3 2009 is a terrific example. Not everyone on Earth needs to play them and when you try to appeal to "the largest audience" you have to meet in the middle which produces games that are toned down to appeal to the status quo. 2 - Increasing accessibility to the casual gamer. Well casual gamers aren't looking for a challenge. That's why they're called casual. Not that calling yourself hardcore is a better idea. As a result, games are being used more to deliver a story, and the game play suffers. Twilight Princess, the new Prince of Persia, and Bioshock come to my mind most easily. There's nothing more wonderful that being told exactly where to go at all times, having respawn points every 5 feet, and enjoying an entirely overwhelming lack of challenge to make you wish that somehow you could have spent more money on your games. 3 - And uhhh. I don't know. I'll blame crummy movie-tie-in-video-games for a third. I spent all my thinking on the second one. Everyone likes when you give them 3 of something and this would be way too long otherwise. So there you go.
Yes it will NC-notDuke. I don't think I can live without another camera . Another nonfunctional, grainy camera so I can feed my overinflated ego. Just consider the implications of being able to take a picture of yourself on another digital device. Soon I'll be able to draw a speech bubble that says bite me AND THEN I can send them a voice message that says the same thing. That's pain. Anyone who thinks they know what a burn feels like is going to get completely blindsided by this double threat. The rules are about to change.
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