Ghost_702's forum posts
[QUOTE="ElectricEchoes"]
If I bought all my games first hand I wouldn't have three quarters of the games I own. That would be the case if this restriction was implemented across the board next gen. It's not the case of, oh I'll just go and buy new release today, I simply don't have the money to support this hobby to that extent.
Sadly that's just the way it is for these companies. Sony aren't restricting me of that privilege so I'm jumping ship, it's as simple as that.
Gorf_basic
Exactly!
It almost seems like basic microeconomics. If Johnny has only $100 to spend every 6 months on a game, he can either buy 5 games for $20 each or a new release at $60 and spend the remaining $40 on something else (2 older games?).
The common sense prediction would be that without a used game market the price of games will go up a lot and stay up for longer periods of time. Gamers are limited by the number of games they can buy with the budget they have. So the outcome would be less games played for the same amount of revenue.
And one only needs to compare the price of games on Steam to downloaded games on Xbox Live and PSN to see that (for whatever reason) games are a lot more expensive on the console.
You're talking about it from the perspective of the consumer. Microsoft and Sony don't get any money from used games sales, so why would they care about allowing people to play them? Sony sees you take your $100, go to Gamestop and buy 5 used games. None of that $100 goes to Sony. The whole thing about controlling game prices is just complete BS. MS and Sony know what gamers are willing to pay for a game and know that as demand dies down they need to cut prices to sell more. They don't need used games to drive down their prices. If anything I would argue that used game purchasers would never have purchased the game new and instead purchase it used from people who wouldn't have bought it new unless they were able to later sell it. Even so, I don't know how true that is.
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