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Ninten"do"s and "dont"s

Probably the system I'm the harshest on is the fast selling Nintendo Wii. out of all the systems this generation, i felt the wii had...more potental in terms of how a game is played. the wii-mote is an excelent idea that if used correctly will change how we see video games. Being able to actually move the wii-mote to move the sword how we want, point and click adventure type games, etc. the wii mote opens up the playing field to re invent genre getting down to their core elements. unfortunetly the wii up untill this point in time has done a rather poor job at bringing these new ways to play to life.

Legend of Zelda: Twilight Princess was more of a step back for the Legend of Zelda series. Nintendo seemed to overall take the things we loved about LoZ(legend of zelda) and made them almost too simple this time around. puzzles we much easier to solve, killing much challenge and excitement too a dungeon. Even worse one of the main things in a Zelda game, the combat, seems to have been so simplified that anyone could beat this game with very little issues in doing so. while zelda isnt necessarely known for being DMC (devil may cry) hard, but this zelda title was far too easy. The wii version of the game was good, but it wasnt a wii game, the controls were tight but just from how the game handled you could feel it wasnt made from the ground up for the wii. thi i am impressed nintendo made the wii-mote feel so natural in just about everything it did in the game.

but its now the one year mark for the nintendo wii, and after that one year i can count the number of titles that appealed to me on one hand. Zelda, Mario galaxy, and uh....zak and wiki?...its a rather poor list in my opinion. granted mario is amazing and well worth it, ill dive into that a little later....but from a system that said it was a "revolution" it hasnt done much.

now after reading my list of games that appealed to me, many people would be quick to point of one of nintendos big franchises that i left out...Metroid Prime. All I can say in response to Metroid Prime is that the game fell short of what it should be. Shooting space pirates took far too long to keep the game fun for long, granted maybe i wasnt far enough along for the game to become "ZOMG AMAZING" but i feel it fell short in many ways. then again maybe its my taste in shooter (i like enemies to take only a few shots, and myself only able to take a few shots as well. keeps the game fast pace and fun...rather than just running around with a single enemy for a minute)

now for the character who is bigger than nintendo Mario. now this is only a first impression of the game, i am no where near completing the game by anymeans...infact my wii's sensor bar was destroyed by my kitten, so i have been playing SMG by placing two flashlights ontop of my TV to play this game. I must say i wasnt too thrilled when mario decided to run around on small planets, i felt the game was too much about weird angles (such as mario being on the ceiling jumping around) and not enough of the platforming goodness that mario 64 had. I was surprised when SMG was actually pretty fun to play. the core gameplay that always made mario a great game is still there, and then some. if i had to pick anygame right now to show the wii off, it would be SMG which while doesnt go over board like many developers do with the motion control, still implements them in a way that feels good and natural. this rememinded me why i bought a wii.

So, while i have many issues with the wii. overall when people stop making lowbudget games, minigames, and just bad ideas and treat the wii like a true console, i thnk the wii will be a must own system

(ZOMG THE SONY COW SAID SOMETHING GOOD BOUT THE WII!!!!)