I don't agree with your table argument either; once you "sell" something (whether you're the creator or not) it's done. Should the person decide to resell it, you're not entitled to the money.
I agree that my previous example just proves that retailers like Gamestop profit most from the used game market and not the consumer. If you want proof, just look the prices of most used games at Gamestop versus Ebay or some other site. As a matter of fact, I'm fairly certain that most of Gamestop's profits come from used trades and used game sales! That's pure profit for them.
However, if a gamer has $100 to spend on games every 3 months, they can just as well purchase 5 older NEW games for $20. Games that have been on the market for about a year and are purchased new at a discount. Revenue is based on buyers budgets and Microsoft probably doesn't care just as long as they get your $100 regardless of whether the gamer has to buy 5 older games or 1 new game and some combination of the remaining $40.
So the consumer/gamer just loses in the end. They can't rent games anymore, and there's no discounted used game market for them to go to which equals game prices are going to stay up for longer periods of time (i.e. no more $40 games that were released at $60 just 2-3 months before).
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