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A Brief Song Written, Another PS3 Game Aced, And Upcoming Releases...

I felt this weird compulsion to write a song. I don't play any instruments (except a plastic guitar with buttons on it, hah), but I just felt inspired because of how I felt lately.

The summer has gone and the winds go on,

The leaves on the trees keep falling 'round me,

and the sun can't brighten the soul,

and the road just fades with time.

I know its a single part, but I envisioned a Bob Dylan aspect to it due to "The Times They Are A'changin'" gripping my interest from the opening scene in Watchmen.With how I felt in trying to find work this fall because a lot of places are gonna start hiring soon, I just felt a bit motivated.

Anyway, on some general gaming news, I somehow aced my third PS3 game, which was Dead Space. If you want an idea of the hardest trophy to get (which is Epic Tier 3 Engineer and requires beating the game on Impossible), here's an example:

-On Medium, the standard enemies (Necromorphs that look human and have scythelike appendages) can only knock down maybe half of a single bar of health on your RIG (with 0% armor and 4 health bars at the start). On Impossible, one hit takes away just over a single bar of health. And to make it worse, using the basic weapons means it'll take longer for you to dismember them.

-Don't favor a single weapon. Each one's got its uses. The Plasma Cutter is basic, but is like the Handgun in RE5. Lots of ammo, so keep whatever ammo will supplement it and sell excess. The Ripper's great at dismembering enemies, but has a small damage area. The Line Gun can cut down enemies that are in front of you. It's like the shotgun. The Force Gun is effective at knocking enemies back and giving you a chance to escape the other way. The Flamethrower's good for whittling down enemy health at a time. And the Contact Beam's great for inflicting heavy damage focused into a small area, its like the Rifle equivalent.

-Try not to fight meaningless encounters. Enemies can follow you to almost any area in a single area, but they cannot follow you into an adjacent room (unless you knock them in there by accident). You can slow them down by shooting their legs out, or work to draw them away from a crucial doorway and then make a beeline for it.

-And with the game's few boss fights, its all about strategy. Good news is the game doesn't penalize you for dying like in RE5. So tactics always work.

Now that I got this game out of the way, my next games on the agenda will be Bioshock (which is due since Bioshock 2's due for a Feb 9th release, along with Star Ocean 4, and White Knight Chronicles is a week later) and Fallout 3 Game of the Year Edition.