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Level 17! And Some Tips for Fallout 3 Rookies....

-duh duh duh duh, duh duh d-d-d!- You advance to Level 17. You earn +5% weight, -5% hair, -100 dollars.

Yes, I still have had no luck in finding work. It's getting to the point now where I'm going to go to a grocery store and bug for a job since I know they're gonna look for willing people. Since Radioshack interviewed me with the DM on Tuesday, and its Saturday...still no call. If they don't call back by Tuesday, the 20th, I'm gonna need to call them.

Anyway, I got bored sitting around, so I delved into Fallout 3: Game of the Year Edition for the PS3. Great long game. Plenty to do. Knowing there's gonna be people who can't resist getting the complete experience for 60 bucks, here's some tips for the newbies.

-Intelligence = Fast Skill Mastery. Having an Intelligence level of 9 or 10 equals 18 or 20 Skill Points that you can distribute among your Skills when you level up. You can certainly max out your skills much faster.

-Perks. Picking Swift Learner for your first 3 levels will earn you a permanent 30% bonus toward XP gained. Getting sleep and Well Rested will boost it to a whopping 40%. The catch is you will only get the bonus if you sleep in a bed you own. Otherwise, 30% is still something.

-Skills. I found that to get the best amount of treasure with the least hassle, work on building up your Lockpick, Science, Sneak, and Repair skills. Lockpick will make getting into locked containers and doors easier. Science makes tackling computers and defense systems easier since you can hack them to your advantage. Sneak makes it much easier to get around enemies, especially in the dark. Just mind the Pip-Boy light. And Repair allows you to keep your equipment in as ideal condition as possible, and you will run into manual traps in the most unlikely of places: grenade nests, rigged shotguns, and so on. With a high Repair, disarm them and claim the weapons for yourself.

-Good or Evil? Doesn't really matter. More NPCs in the game will appeal to you if you are in their 'good' graces. Of course, if you're Very Good, you'll begin getting Talon Company mercs pursuing you in random areas. But don't count yourself out if you're Very Bad. You'll have Regulators trying to put your bad self down. If you're also gonna be looking for hangouts, Good karmic pursuants will want to stick to Megaton. For Bad karmic pursuants, Paradise Falls (which you'll need to hunt down) will be an ideal hangout. But Megaton gives you a home for Good followers. Bad followers will wanna go all the way to Tenpenny Tower to get an actual house to use.

Anyway, I'm gonna shove off and do some house stuff. Until next time.