First two hours of Redfall and I have to say it's not that bad. It is interesting, graphically beautiful and playable. There is something to be fixed, sure, but today this is sadly the standard for 1.0 releases. I really struggle to understand why this 4/10. Especially when I then see that you give 8 or 9 to 20 megabyte's games in pixel art that may even be fun, but in the end are little more than killtime.
Someone wants us to think that happiness is online multiplayer! That is simply not true. The average player does not add fun to a game, on the contrary he often worsen the experience (you are saying well: uncooperative players). And "always on" games are needed only by aggressive DRM choices.
Guildenstern70's comments