Recently got back into Battlefield 3 having taken a break to plough through Mass Effect 1 and, to get back into the swing, I decided to play squad deathmatch. The result was, well, less than enthusiastic.
I mean, I suck and I´m the first to admit it, I die more than I kill but I found myself playing waaaay too many matches simply running around endlessly, scanning the radar for a tell-tale red blip signalling something to shoot at! So, I checked out Team Deathmatch and was shocked at the backwards logic DICE had put into this game mode.
In TEAM Deathmatch the maps are tiny, so it´s easy to run into the enemy, whilst on SQUAD deathmatch (eg 4 teams of 4) the maps are too damn big. OK they throw in an APC (which with a few well placed mines serves more as a distraction than a real threat) but I expected Squad DM to be more confined and TEAM DM on a sprawling map.
Maybe it´s just me, but I find this approach really illogical. Less players = bigger maps, more players=smaller maps??
What do you guys think? Do you find it weird too? Or did Dice get it right and it´s me that's crazy?
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