With EA and Battlefront in the news recently, I started thinking about the game and how there are certain fundamental criteria, I feel, that need to be met in order for DICE's new take on the franchise to feel like a worthy successor.
1: Gameplay:
The new Battlefront game needs to "feel" like a Battlefront game, and not just "Battlefield: Star Wars." Battlefront's gameplay was more "arcadey." It wasn't molded around "realism," and instead had a more arena-like feel. Their was no ADS, and I don't think there was recoil either. It was more twitchy, since it all just point and click shooting, and the TTK was much higher. This formula made for a more fast-paced gameplay that was virtually frustration-free, something Battlefield is the exact opposite of.
Now I understand that times change, and certain mechanics such as ADS and recoil will certainly show up in the game, but that still doesn't mean that it needs to feel like just another DICE game, (Battlefield) rather than take on the gameplay/feeling that many Battlefront vets are hoping for.
2: Third Person View:
Playing Battlefront in 3rd person was one of the cool features of the game, and I'd argue one of it's staples. From what I remember, you could play any part of the game in 3rd or 1st person, and could switch between them freely. It has been stated by someone at DICE that players will be able to play the game in third person "at least in some capacity," but that quoted part is what has me skeptical. I don't want TPV just "in some capacity," I want it available for the whole game.
3: Vehicles:
Battlefront didn't have a huge reliance on vehicles. Outside of starship dogfighting, they were practically non-existent. Again, I get that times change, and I don't mind vehicles perhaps playing as more prevalent role in the new game compared to the originals, but seeing as how vehicles are a huge part of Battlefield, I don't want to see this carry over into Battlefront. Being spawn-camped by a circling heli is bearable only so many times, and don't want to see this kind of abuse take precedence in Battlefront. It would also lead to the game feeling too much Battlefield.
I'm all for giving us speeder bikes and AT-ST's and X-Wings, but let's not go overboard. Perhaps even do it like they did with the older games, where vehicles were largely map/mission focused, like the Hoth invasion or the attack on the Death Star.
4: Bots:
Botmatches were a staple of the previous games, and also missing feature from many FPS games today. Not only would this help to make the new game "feel" like a Battlefront game, it would also be a smart move for attracting more customers. I get that competition is big in FPS now, but that doesn't mean that a game has to be solely focused on it. The Granddaddy of FPS games, Quake and UT, were/are highly competitive games, yet also featured bots. One of the most competitive genres in gaming right now, MOBA's, also even feature modes with bots. It seems entirely selfish to not include them, not even just for Battlefront, but for any game, really.
Mind you, these are only my opinions, and in addition to being a big Battlefront fan, I'm also a big Star Wars fan, so I might take the announcement of a new Battlefront game being made, a little more personal than others.