HPFreak623's comments

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HPFreak623

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Edited By HPFreak623

@Goron24 I can actually, as that's what the review said. They said they went from playing on an original 3DS to an XL after a few days and their hands felt better for it. I'm just stating what the reviewer said. And while yes, I know not many people will move to an XL (I have a launch 3DS and refuse to buy an XL now with the New Nintendo 3DS on its way), for those that have an XL/2DS, they shouldn't have these problems. At least not as severe.


The review does state that if you have concerns, to try the demo first which is a good idea. As I've had the demo for 2 weeks now, I know that I have no cramping issues on original 3DS despite my somewhat large hands. But that might be because I usually break (put down/close my 3DS) every 30-40 minutes give or take to let my hands rest. You should be doing that regularly anyways.

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HPFreak623

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While an 8 is a great score, it makes no sense when you read the review. It reads as a 9 at minimum since their only complaint seems to be their hand cramping which they took care of (mostly) by moving to an XL.

And the way they listed the con makes it seem like the controls are awkward. The controls are fully customizable... so it shouldn't feel awkward when you find a control scheme you like.

Still, I've played the demo so I know I'm gonna love it either way. And that's all that matters.

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HPFreak623

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That's what I meant by "forced jokes" :P

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HPFreak623

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Nintendo had no press conference. So go for it. Cause you can't.

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HPFreak623

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I don't care if she plays games or not. She's terrible at hosting Ubisofts conferences and I wish she would stop. She's not funny and it makes the whole thing awkward.

Much like Sony's forced jokes this year as well.

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HPFreak623

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@Nev3rtime So, because Dark Souls II is hard it gets a pass because the reviewer would be laughed at, yet DKCR was also a hard game as noted by various gamers across the internet and thus it's sequel is equally hard, but oh no, that's not allowed and it's score should suffer from it?

Am I getting this logic? Please correct me if I'm not understanding properly.

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HPFreak623

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Edited By HPFreak623

@Articuno76 @superhippy420 @Gelugon_baat I'm not sure I follow. You say it's more to do with how alive and how much character the levels have, yet in the video they show levels that are literally alive, like the one where the background dances to the music. But I know you're not going for a literal sense, but even then I would disagree. There's constantly something going on in the game, whether up front or in the background. The levels are quite active and unique in that sense and I've seen other reviewers mention this (GameXplain's review comes to mind).

I won't bash someone for their opinion, I just think the reviewers words contradict the video they have going with it.

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HPFreak623

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@thekazumalord @superhippy420 None, because Super Mario World is an SNES game and there hasn't really been a sequel to it, besides Yoshi's Island, which is also an SNES game.

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HPFreak623

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@Celsius765 How can we do that when it doesn't release until Friday? Someone isn't using their head.

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HPFreak623

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@Silverline62 @rowchi93 Okay, pal.

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